project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Modding Tutorials
18 Jun 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Modding Tutorials Information and tutorials related to modding BF2.

Reply
 
Thread Tools Display Modes
Old 01-31-2014, 04:13 PM   #11
[R-DEV]​CTRifle
PR:BF2 Developer

CTRifle's Avatar
Send a message via MSN to CTRifle Send a message via Skype™ to CTRifle
Default Re: DDS format in BF2 explained

no, they stay .dds


CTRifle is offline Reply With Quote
Old 02-01-2014, 03:26 AM   #12
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

AfterDune's Avatar
Default Re: DDS format in BF2 explained

Many (if not all) PR maps have them renamed to PNG, so I figured that's how it was supposed to be. But apparently that one doesn't matter. Good then .

AfterDune is offline Reply With Quote
Old 02-01-2014, 10:42 AM   #13
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: DDS format in BF2 explained

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Many (if not all) PR maps have them renamed to PNG, so I figured that's how it was supposed to be. But apparently that one doesn't matter. Good then .
we have them in .png so that an automated script can generate the map gallery the minimap itself is dds


Rudd is offline Reply With Quote
Old 02-01-2014, 10:44 AM   #14
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

AfterDune's Avatar
Default Re: DDS format in BF2 explained

I know all those map images are .dds but for some reason we've renamed them to .png . Oh well.

AfterDune is offline Reply With Quote
Old 06-02-2014, 12:47 PM   #15
czesiek77
Default Re: DDS format in BF2 explained

And what are _b and _c textures? Example: eotech_b.dds, eotech_c.dds? I am asking becouse Eotech is reflecting like a mirror.
czesiek77 is offline Reply With Quote
Old 06-02-2014, 03:14 PM   #16
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Send a message via Skype™ to Amok@ndy
Default Re: DDS format in BF2 explained

_b is usually the bump map or normal map. if its reflecting to much then its the Spec that is to brigth and needs to get toned down, the spec is usually in the Alpha Channel of the _c file but sometimes its in the Alpha of the _b file


Amok@ndy is offline Reply With Quote
Old 06-02-2014, 03:25 PM   #17
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: DDS format in BF2 explained

Quote:
Originally Posted by czesiek77 View Post
And what are _b and _c textures? Example: eotech_b.dds, eotech_c.dds? I am asking becouse Eotech is reflecting like a mirror.
Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
_b is usually the bump map or normal map. if its reflecting to much then its the Spec that is to brigth and needs to get toned down, the spec is usually in the Alpha Channel of the _c file but sometimes its in the Alpha of the _b file
_b is the normal/bump texture, and _c is the diffuse.

Your problem is that you need to setup your material as "ColorMapGloss" in the export as the spec map is in the Diffuses (_c.dds) alpha channel and not the Normals (_b.dds) and by default it tries to load the spec from the _b.dds alpha channel.

Rhino is offline Reply With Quote
Old 06-02-2014, 05:18 PM   #18
czesiek77
Default Re: DDS format in BF2 explained

My _c.dds had fully white alpha channel, and that was the problem. Thanks guys
czesiek77 is offline Reply With Quote
Old 08-23-2014, 09:24 AM   #19
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: DDS format in BF2 explained

A really good program to view DDS thumbnails is Sage Thumbs, which actually works in Windows 7 etc compared to the old Nvidia DDS tool which doesn't work in 7, 8. This way, you can view multiple .dds files at a glance without opening one after the other, and it even tells you the type of format it has and the resolution (DXT5, 300 x 300 etc)
Arab is online now Reply With Quote
Old 03-30-2016, 03:50 AM   #20
PeppeJ
Default Re: DDS format in BF2 explained

Just felt like throwing in two nice things I've found while working on my tool

If you just want to view DDS thumbnails you can use DDS Viewer from Nvidia

And if you're not using Photoshop you can use nvDXT from Nvidia DDS Utilities to compress to .DDS
It's a commandline tool so launch it once through commandline to see options.

PeppeJ is offline Reply With Quote
Reply


Tags
bf2, dds, explained, format
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 09:17 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
All Content Copyright ©2004 - 2018, Project Reality