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#81 |
![]() Join Date: Mar 2016
Posts: 6
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Location: Stockholm
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Fantastic work!
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"Are you dead-dead?"
"No, I'm wounded." "Am I standing on you?" "Yes." "The epipens don't work!" |
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#83 |
![]() Join Date: Jul 2013
Posts: 1,054
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Location: memes
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#84 |
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Thank you devs, you guys are amazing!!
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#85 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,787
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#87 |
![]() Join Date: Feb 2016
Posts: 8
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#88 |
![]() ![]() Join Date: Jun 2012
Posts: 51
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Awesome. I'm happy that you stuck with the armour decisions you displayed from the previous highlight and didn't succumb to the negative feedback. I'm all for this. I don't like the idea that one can take any cheap crap vehicle and simply buy a modern ATGM weapon system to put on top, and suddenly will this vehicle and a main battle tank be equal opponents.
Will you please give a few words about angle of hit. Example: 'You are about to shoot an armoured vehicle facing front towards you. The side is ever so slightly visible and just possible to hit. Will you go for the side (weaker armour) or will you hit the front because the angle of hit (from side) will be shit for any HEAT system. Probably AP as well.' I seems like angle of hit is already a factor in the game but I'm not sure. |
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#89 |
![]() Join Date: Aug 2010
Posts: 136
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CAN'T WAIT !!!!
Great JOB |
On Project Reality, since v0.87 released 09-04-2009
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#90 |
![]() Join Date: May 2013
Posts: 390
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Thank god the falklands are back. L1A1 SLR + SUIT was my jam back in the day. Full Auto Fal = Waste of Bullets!
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Tags |
announced, armor, battlefield, bf2, content, falklands, jets, project, reality, v14 |
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