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Old 2016-11-24, 14:12   #51
DogACTUAL

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Default Re: Project Reality: BF2 v1.4 Announced!

Quote:
Originally Posted by [R-CON]rPoXoTauJIo View Post

Pilots will need to re-attend flight school through
What did you change exactly with the new flight model? Is stalling possible when manouvering too hard now?
Can you elaborate on the new mechanics behind the changes, please i like to know stuff like this.
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Old 2016-11-24, 14:13   #52
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: Project Reality: BF2 v1.4 Announced!

Quote:
Originally Posted by Frank Jeager View Post
And what did happen to the following maps ? Are you going to release a map pack with some of them soon after PR v1.4 ?

Musa Qala (2km, GB vs TAL)
Steel Viper (4km, MEC vs CH)
Operation Bobcat (4km, USMC vs CH)
Operation Dragon Orchard (4km, USMC vs RU)
White Dragon (4km, CH vs MIL)
Operation Sapphire (4km, USMC vs ARF)
Sahel (2km, FR vs ARF)
Badghis mountains (2km, USA vs TAL)
Adak (4km, USMC vs CH)
Operation Tempest (4km, USMC vs ARF)
Vung Ro (4km, USMC vs NVA)
Congo Insurgency (2km, FR vs ARF)
Karez Offensive (4km, CAN vs MEC)
Borovsko Bridge (2km, RU vs MIL)
Temelin (1km, USA vs MIL)
Road to Perdition (4km, GER vs RU)
Shahadah (2km, USA vs MEC)
Outpost (2km, MEC vs INS)
Sangin (4km, GB vs TAL)
Yeah we just have a pile of maps ready but we don't release them cause *insert your reasoning*

OR

they aren't ready yet.

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Old 2016-11-24, 14:16   #53
SANGUE-RUIM
Supporting Member

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Default Re: Project Reality: BF2 v1.4 Announced!

Quote:
Originally Posted by sweedensniiperr View Post
W H E N
H
E
N

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Old 2016-11-24, 14:19   #54
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Project Reality: BF2 v1.4 Announced!

Quote:
Originally Posted by Frontliner View Post
Thanks for following my suggestion on adding a 2nd exit to Beirut's factory, Outlawz, but to me it doesn't appear there's a whole lot of room for the T-90 and BMP3 to work with, I believe those small walls and everything are in the way. How about you extend the road coming from the hotel area into the factory, replacing the small resting place that currently is in the way?
.
There's a third exit.

http://i.imgur.com/Gc0jkFk.png

http://www.realitymod.com/forum/f196...ap-update.html

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Old 2016-11-24, 14:27   #55
HIROhd
Supporting Member
Default Re: Project Reality: BF2 v1.4 Announced!

Quote:
Originally Posted by sweedensniiperr View Post
W H E N
H
E
N
An idea: what about WHEN this bar reaches $ 500 (or 1k)? realitymod.com deserves

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Old 2016-11-24, 14:32   #56
SucharMistrz
Project Reality Beta Tester

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Default Re: Project Reality: BF2 v1.4 Announced!

Awesome! Great job PR team!
It's so amazing...
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Old 2016-11-24, 14:35   #57
Spriggan44
Supporting Member
Default Re: Project Reality: BF2 v1.4 Announced!

thank you for your great work!
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Old 2016-11-24, 14:39   #58
Kloppies
Default Re: Project Reality: BF2 v1.4 Announced!

Yeah, finally we can play Falklands again!

Looks like I'll have to stop playing Squad for a bit and get back into PR.

Time to dust off my joystick!

In game: JarryHead
----------------------------
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Old 2016-11-24, 14:41   #59
mries
Supporting Member
Default Re: Project Reality: BF2 v1.4 Announced!

Oh great, now I have to change undies in the middle of the day....


This is truely amazing!!! Love it, can't wait anymore!!
Well done devs, an extra donation is in its place, just waiting for some funds and you'll get it!

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Old 2016-11-24, 14:43   #60
SANGUE-RUIM
Supporting Member

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Default Re: Project Reality: BF2 v1.4 Announced!

Quote:
Originally Posted by HIROhd View Post
An idea: what about WHEN this bar reaches $ 500 (or 1k)? realitymod.com deserves
we are not bribable

or are we?

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announced, armor, battlefield, bf2, content, falklands, jets, project, reality, v14
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