project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
02 Apr 2023, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2020-12-06, 18:00   #21
izmash
PR Server License Administrator

izmash's Avatar
Default Re: [Weapon] Hk 33

Yeah i still have some issiues with the scale especially with the rear sight, because the blueprint which i found is bad at some point, but i will try to improve it. Thanks for hint for welding these details, i was wondering about that and you give me answer.
izmash is offline Reply With Quote
Old 2020-12-06, 18:52   #22
[R-DEV]​Hans_Strudel
PR:BF2 Developer

Hans_Strudel's Avatar
Default Re: [Weapon] Hk 33

You can bake these details on the magazine with normals instead of welding (yet it depends on how big the detail is, for example AK magazine lines like on your magazine are baked). Also i would suggest to detach rifle mesh by segments (barrel+forward sights, foregrip etc), it would save you polycount.

But it would be better for now to recheck references you are using, since it's very time consuming to adjust mesh to better blueprints.
Hans_Strudel is offline
Last edited by Hans_Strudel; 2020-12-06 at 18:58..
Reply With Quote
Old 2020-12-06, 21:13   #23
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapon] Hk 33

for the 1st person model at least, it is worth having a bit of LP mesh to support the details on the mag, with a HP bake on top of it, instead of only just a HP normal bake for the best results.

Rhino is offline Reply With Quote
Old 2020-12-30, 12:24   #24
izmash
PR Server License Administrator

izmash's Avatar
Default Re: [Weapon] Hk 33

Since Bf2 Editor is working back for me i started to model hk33 from scratch again. Here is a newest 1st p model made on better reference and with better details. https://p3d.in/uXsfq
izmash is offline Reply With Quote
Old 2021-04-26, 18:33   #25
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: [Weapon] Hk 33

How is it going? Last updates looked promising!

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2021-04-26, 22:15   #26
izmash
PR Server License Administrator

izmash's Avatar
Default Re: [Weapon] Hk 33

Had some things to do in my personal life, so i wasn't doing anything about it. Last version that i put to p3d was similar to the latest one. But now i got a lot of free time and i can try to finish it.
izmash is offline Reply With Quote
Old 2021-05-03, 19:28   #27
[R-COM]ismaelassassin
Chilean Forces 1978
Supporting Member

ismaelassassin's Avatar
Default Re: [Weapon] Hk 33

Good luck man. Really interested in seeing how it turns out
ismaelassassin is offline Reply With Quote
Old 2021-11-02, 12:08   #28
izmash
PR Server License Administrator

izmash's Avatar
Default Re: [Weapon] Hk 33

I'm finally back with my hk33 project . With some problems with that old model i decided to remodel it one more time with much more precision knowledge of how to model things. I first decided to make base mesh with every detail i wanted to do. Then i can use that mesh to convert it easily to highpoly and lowpoly as well, few parts already have support loops and subdiv modifier. As you can see in those screenshots some details are still missing but most of the gun its done. I will add ris rail and colimator at end, but i didnt planed to add granade luncher to that gun. Please if you see anything not matching correctly reply to that comment with feedback.
















izmash is offline Reply With Quote
Old 2021-11-02, 20:50   #29
[R-COM]ismaelassassin
Chilean Forces 1978
Supporting Member

ismaelassassin's Avatar
Default Re: [Weapon] Hk 33

You could remove some details on the butt of the stock and the muzzle flash as those can be done with UV texture. Whats the poly count?
ismaelassassin is offline Reply With Quote
Old 2021-12-08, 19:59   #30
izmash
PR Server License Administrator

izmash's Avatar
Default Re: [Weapon] Hk 33

Small update :
- Most of things are already done except magazine.
- Optimizing and fixing high poly.
- Optimizing, fixing and welding low poly model.

HIGH POLY











LOW POLY




izmash is offline Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 03:20.