|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
Thread Tools | Display Modes |
![]() |
#21 |
![]() Join Date: Jun 2015
Posts: 33
![]() |
![]()
Yeah i still have some issiues with the scale especially with the rear sight, because the blueprint which i found is bad at some point, but i will try to improve it. Thanks for hint for welding these details, i was wondering about that and you give me answer.
|
![]() |
![]() |
![]() |
#22 |
PR:BF2 Developer
Join Date: Nov 2018
Posts: 124
![]()
Location: Novocherkask, Rostov area
|
![]()
You can bake these details on the magazine with normals instead of welding (yet it depends on how big the detail is, for example AK magazine lines like on your magazine are baked). Also i would suggest to detach rifle mesh by segments (barrel+forward sights, foregrip etc), it would save you polycount.
But it would be better for now to recheck references you are using, since it's very time consuming to adjust mesh to better blueprints. |
![]() |
Last edited by Hans_Strudel; 2020-12-06 at 18:58..
![]() |
![]() |
#23 |
PR:BF2 Developer
![]() |
![]()
for the 1st person model at least, it is worth having a bit of LP mesh to support the details on the mag, with a HP bake on top of it, instead of only just a HP normal bake for the best results.
|
|
|
![]() |
![]() |
![]() |
#24 |
![]() Join Date: Jun 2015
Posts: 33
![]() |
![]()
Since Bf2 Editor is working back for me i started to model hk33 from scratch again. Here is a newest 1st p model made on better reference and with better details. https://p3d.in/uXsfq
|
![]() |
![]() |
![]() |
#26 |
![]() Join Date: Jun 2015
Posts: 33
![]() |
![]()
Had some things to do in my personal life, so i wasn't doing anything about it. Last version that i put to p3d was similar to the latest one. But now i got a lot of free time and i can try to finish it.
|
![]() |
![]() |
![]() |
#27 |
Chilean Forces 1978
![]() Join Date: Nov 2017
Posts: 137
![]() |
![]()
Good luck man. Really interested in seeing how it turns out
|
![]() |
![]() |
![]() |
#28 |
![]() Join Date: Jun 2015
Posts: 33
![]() |
![]()
I'm finally back with my hk33 project
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#29 |
Chilean Forces 1978
![]() Join Date: Nov 2017
Posts: 137
![]() |
![]()
You could remove some details on the butt of the stock and the muzzle flash as those can be done with UV texture. Whats the poly count?
|
![]() |
![]() |
![]() |
#30 |
![]() Join Date: Jun 2015
Posts: 33
![]() |
![]()
Small update :
- Most of things are already done except magazine. - Optimizing and fixing high poly. - Optimizing, fixing and welding low poly model. HIGH POLY ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LOW POLY ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|