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Old 2020-12-06, 18:00   #21
izmash

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Default Re: [Weapon] Hk 33

Yeah i still have some issiues with the scale especially with the rear sight, because the blueprint which i found is bad at some point, but i will try to improve it. Thanks for hint for welding these details, i was wondering about that and you give me answer.
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Old 2020-12-06, 18:52   #22
[R-CON]​Hans_Strudel
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Default Re: [Weapon] Hk 33

You can bake these details on the magazine with normals instead of welding (yet it depends on how big the detail is, for example AK magazine lines like on your magazine are baked). Also i would suggest to detach rifle mesh by segments (barrel+forward sights, foregrip etc), it would save you polycount.

But it would be better for now to recheck references you are using, since it's very time consuming to adjust mesh to better blueprints.
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Last edited by Hans_Strudel; 2020-12-06 at 18:58..
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Old 2020-12-06, 21:13   #23
[R-DEV]​Rhino
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Default Re: [Weapon] Hk 33

for the 1st person model at least, it is worth having a bit of LP mesh to support the details on the mag, with a HP bake on top of it, instead of only just a HP normal bake for the best results.

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Old 2020-12-30, 12:24   #24
izmash

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Default Re: [Weapon] Hk 33

Since Bf2 Editor is working back for me i started to model hk33 from scratch again. Here is a newest 1st p model made on better reference and with better details. https://p3d.in/uXsfq
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Old 2021-04-26, 18:33   #25
[R-DEV]Mats391
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Default Re: [Weapon] Hk 33

How is it going? Last updates looked promising!

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-04-26, 22:15   #26
izmash

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Default Re: [Weapon] Hk 33

Had some things to do in my personal life, so i wasn't doing anything about it. Last version that i put to p3d was similar to the latest one. But now i got a lot of free time and i can try to finish it.
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Old 2021-05-03, 19:28   #27
ismaelassassin
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Default Re: [Weapon] Hk 33

Good luck man. Really interested in seeing how it turns out
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Old 2021-11-02, 12:08   #28
izmash

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Default Re: [Weapon] Hk 33

I'm finally back with my hk33 project . With some problems with that old model i decided to remodel it one more time with much more precision knowledge of how to model things. I first decided to make base mesh with every detail i wanted to do. Then i can use that mesh to convert it easily to highpoly and lowpoly as well, few parts already have support loops and subdiv modifier. As you can see in those screenshots some details are still missing but most of the gun its done. I will add ris rail and colimator at end, but i didnt planed to add granade luncher to that gun. Please if you see anything not matching correctly reply to that comment with feedback.
















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Old 2021-11-02, 20:50   #29
ismaelassassin
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Default Re: [Weapon] Hk 33

You could remove some details on the butt of the stock and the muzzle flash as those can be done with UV texture. Whats the poly count?
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Old 2021-12-08, 19:59   #30
izmash

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Default Re: [Weapon] Hk 33

Small update :
- Most of things are already done except magazine.
- Optimizing and fixing high poly.
- Optimizing, fixing and welding low poly model.

HIGH POLY











LOW POLY




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