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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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#1 |
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Actual Binoculars used by WW2 German and US are using Russian reticle, I think that is a good idea to give them the right reticles.
German Zeiss reticle: ![]() American M3 reticle (Good also for Vietnam): ![]() |
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Last edited by Mdx00; 2023-05-22 at 14:03..
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#2 | |
PR:BF2 Contributor
![]() ![]() Join Date: Feb 2016
Posts: 551
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Location: Cebu
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https://thumbs.worthpoint.com/zoom/i...c10193834c.jpg | |
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#3 | |
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#4 |
PR:BF2 Lead Developer
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Right now we have no special binoculars for WW2 and just use same model as the modern one. The modern textures is a generic binocular texture and not specifically based on any real model. It also has one important gameplay consideration: Crosshair in center of screen. In the past we had texture similar to the last posted Russian reference and that allowed you to line up your shots using binoculars to turn any rifle into a sniper rifle.
If we were to implement more authentic binocular textures, we should keep this aspect in mind. |
![]() Mineral: TIL that Wire-guided missiles actually use wire
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#5 |
Join Date: Jan 2016
Posts: 185
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What about moving reticle slightly down/up to avoid this problem?
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#6 | |
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#7 | |
PR:BF2 Lead Developer
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A more complex task would be to then get proper binocular model | |
![]() Mineral: TIL that Wire-guided missiles actually use wire
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#8 | |
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Starting with the reticle is already something, then we can try to make the model. | |
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#9 |
Join Date: Jan 2016
Posts: 185
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Correct reticle that is usable would be nice (and needed) addition to gameplay even without proper 3D models for binos.
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Tags |
binoculars, german, reticle, usarmy, ww2 |
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