|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Join Date: May 2023
Posts: 32
![]() |
![]()
Hi,
I remember that there were multiple maps with destructible builds e.g. Kashan, but also others. There are also forum threads on that topic [1]. What is the status on that kind of game asset? Is there some empirical data how much a 100 player server can take before crashing? [1] PR Forum URI |
![]() |
Last edited by Catmouse; 2023-05-30 at 13:27..
![]() |
![]() |
#2 |
PR:BF2 Contributor
![]() ![]() Join Date: Feb 2016
Posts: 551
![]()
Location: Cebu
|
![]()
iirc a map only has definite number of destructible networkable info and a mapper who puts more than that limit might crash the map. So maybe some of the then destructible buildings and other objects in pr are now set to not get destroyed to save the servers the trouble of lagging and crashing. Maybe it is a preventive measure to evade that problem
|
![]() |
|
![]() |
![]() |
![]() |
#3 |
PR:BF2 Lead Developer
![]() ![]() |
![]()
The destroyable buildings got mainly removed due to performance issues. We found out that every destroyable building gets checked every frame on the server. Even if no players are close to it. This puts a big constant stress on the server that we decided is not worth it.
As Alade3n said there is also a maximum limit before things start crashing. Overall you should not plan anything around destroyable buildings and look more into using it in special places. For example Shahadah uses destructible objects to block windows that can be opened by player and this way transform the battlefield. |
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
|
![]() |
![]() |
![]() |
#4 |
|
![]() |
![]() AfSoccer "I just don't see the natural talent." ![]() |
|
![]() |
![]() |
![]() |
#5 | |
Join Date: May 2023
Posts: 32
![]() |
![]() Quote:
thank you for the answer and explanation. That makes total sense to me. Out of curiosity: How close are we operating to the server limit on the more sophisticated PR maps? Quite sad that there is no source code for BF2 availible. This is probably be a big spot for optimization. | |
![]() |
![]() |
![]() |
#6 | |
PR:BF2 Lead Developer
![]() ![]() |
![]() Quote:
![]() | |
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|