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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2013-08-03, 00:37   #191
[R-DEV]AncientMan
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Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by Kothra View Post
EDIT: Or do you mean that these are processed through the launcher exe?
This

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Old 2013-08-03, 04:08   #192
HughJass

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Default Re: PR:BF2 v1.0 Feature List

fucking glorious

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Old 2013-08-03, 13:20   #193
born2kill

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Default Re: PR:BF2 v1.0 Feature List

Downloading now!
HELL YEAH!
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Old 2013-08-03, 15:49   #194
nAyo
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Default Re: PR:BF2 v1.0 Feature List

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Originally Posted by [R-DEV]K4on View Post
If you kill more than 3 civilians you get arrested (killed).
Your civilian kill history will be cleaned and resetted to 0, if you haven't done any warcrime in the last 10 minutes.

This is to prevent people from firing mortars/ send in CAS at unknown areas with civilians inside, or especially to prevent people from shooting at civilians just for fun (happened quite alot in 0.98 ), as this damages the own team (intel loss). Now the player himself gets punished harder aswell.

Therefore, the max number of civis per team/ squads has been decreased, so that the use of "suicide groups" should be reduced and force civis to actually do their jobs (medical care + providing intel), instead of derping around - as these kits have more value now.
Ah ye okay makes sense, thanks!
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Old 2013-08-03, 23:27   #195
Blackburn92xBHD

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Default Re: PR:BF2 v1.0 Feature List

2 things i dont understand: dien duong removed? why?! only vietnam insurgency map, it was awesome!

and why no more JDAM did i get something wrong?
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Old 2013-08-04, 00:05   #196
SANGUE-RUIM
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Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by Blackburn92xBHD View Post
2 things i dont understand: dien duong removed? why?! only vietnam insurgency map, it was awesome!

and why no more JDAM did i get something wrong?
that map wasn't "good enough" for their standards....
JDAM was too buggy

I think thats the reasons...
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Old 2013-08-04, 00:14   #197
SShadowFox

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Default Re: PR:BF2 v1.0 Feature List

Dien Duong had that weird bug with the caves, you could "get bellow the ground" and shoot people above you, and people running inside the caves.


[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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Old 2013-08-04, 10:23   #198
Blackburn92xBHD

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Default Re: PR:BF2 v1.0 Feature List

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Originally Posted by SShadowFox View Post
Dien Duong had that weird bug with the caves, you could "get bellow the ground" and shoot people above you, and people running inside the caves.
oh yeah thats a good reason...

but i've never seen that the JDAM bugged... what do we got now for the JDAM, artillery?
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Old 2013-08-04, 12:51   #199
nAyo
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Default Re: PR:BF2 v1.0 Feature List

30 artillery rounds yes. JDAM was pretty badass, sad to see it removed!
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Old 2013-08-04, 13:20   #200
SANGUE-RUIM
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Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by nAyo View Post
30 artillery rounds yes. JDAM was pretty badass, sad to see it removed!
thats not the amount of rounds... thats the time it takes to reload...
read it somewhere here...
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