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Old 2019-04-21, 14:35   #21
Bluedrake42
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

Quote:
Originally Posted by Rhino View Post
Not to mention that even BlueDrake who called his ARMA3 mod "Project Reality: ARMA3" regretted doing so because of these reasons given above. You would be far better off calling your project something totally different and just using the line "inspired by PR" than the whole trying to explain you are not related even thou you basically have the same name...
The only reason we had problems with the name was because we underestimated how aggressively people would attempt to steal accounts/assets/repositories hosted for it, or just generally undermine the project. I'm assuming the brand name was valuable enough, that when people realized hijacking the trademark was possible it just attracted bad actors.

However the reason we used the name was a very different circumstance, as the official Project Reality: ArmA team released an announcement asking the community to continue the project after official development was ceased, and released the codebase under a public license. So it was very specifically an attempted continuation of the official Project Reality: ArmA codebase that was discontinued, at that open request.

https://www.realitymod.com/forum/sho...d.php?t=138518

Using the word regret is misleading. We don't regret continuing the discontinued ArmA project under the same name, I just regret not preemptively preparing against malicious action sooner. Obviously this is less of an issue now, we have a much cleaner and more rigid legal setup that makes the same transgressions relatively impossible... but unfortunately none of that can reverse time.

Anyways, not that I really care. However someone told me we were mentioned here, and I just wanted to clarify that.

Didn't regret it, just regretted not protecting ourselves more to ensure the project's security. We would still like to continue the project one day under the same name, and we still retain all the accounts for it... however we just have bigger fish to fry for the time being.

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Old 2019-04-21, 22:31   #22
[R-DEV]​Rhino
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

I recall you saying something else at the time but I'm not going to argue with you, my memory is probably off.

All I can say is I wouldn't recommend anyone to try and latch onto a name/branding of anything else as not only does it confuse things, but you then also have to live up to the expectations set by that name/brand, which is something that is very hard to do and the expectations are often unrealistic.
Even for Squad which while it didn't take the same name and only said it was the "spiritual successor of PR", has enough problems with trying to meet everyone's expectations and while it was really good for the KS campaign, from a fan/player base point of view, may would have probably been better off if it grew organically without any expectations.

Personally, if I was to hypothetically start my own game that was like PR, I wouldn't have it share PR's name or any relation to PR, other than the possible mention that I and any other possible PR devs working, have worked on PR in the past, even if I planned the gameplay to be exactly like PR's since unless you plan to only release the game once it was 100% complete with all the factions and full gameplay elements of the original game and have done it spot on or better, you're never going to meet the expectations and just end up being a disappointment, which won't be the case if you grow something from the ground up organically, which also leaves you with the flexibility to go in whatever direction you feel is right.

With the luxury of hindsight, that was one of the big failings of Squad's PR Campaign (Public Relations that is), but then again without that whole being PR's spiritual successor thing, they may have never got the KS money they needed, but I feel there where other ways they could have gotten it but then what do I know, I've never done a KS campaign or made my own game from scratch

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Old 2019-04-22, 11:32   #23
UncleSmek

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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

RUM is genius
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Old 2019-11-18, 15:29   #24
CAS_ual_TY
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

confirmed:
release in 2h

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Old 2019-11-19, 06:15   #25
UncleSmek

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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

Quote:
Originally Posted by CAS_ual_TY View Post
confirmed:
release in 2h
I AM HOLDING MY BREATH *INHALES*
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Old 2019-11-19, 19:43   #26
selman

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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3



some things never changes

the missile head is stil on rpg, even through he just fired, as in pr hahhahahhaha
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Old 2019-12-10, 17:56   #27
CG-Delta
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Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

I'm interpreting what Rhino says as trying to copy something from one world, into another world which looks, feels and acts completely different makes you loose sight of what you have, and get a distorted vision of how you get what you want. Even more so when you're getting feedback from people who want it differently.
Suchar's shared quote;

, which I like, dies a little when you base your decisions on democracy. I for one have seen much much more feedback/suggestions that I dislike, than I have seen lines in changelogs or PR-manual that I dislike.
I understand Mineral's concern about multiple modders and game designers contaminating and confusing the name of Project Reality/realitymod with all kinds of different- and often incomplete products.

But.. I do as a mere player have a hope for something that contradicts both of these arguments. The idea that PR:BR2 has it limits: That we can fit 7 passengers in a Chinnock, that we cannot make protective deployable that allow us below terrain, that we can't set a proper connected razor wire fence, that bullet drop remains a 600m-myth, super mobility and missing incentive to use roads, limited object destruction, limited object/vehicle penetration and graphics. People like modern graphics and I like people. About that: PR-community. It is a rather rare "come on a server and play with people on the server"-attitude where Squad has a bigger tendency of "come on a server and play with friends among people on the server"-mindset.
If the community is slowly going to migrate from the game, I'd hope they migrate to the same place

So what I'm missing is some kind of statement from realitymod that "this_game being developed is the game we recommend and can answer for, currently". And if it fails, then another can take its place. I think I would be honoured to have my game placed under realitymod/downloads where PR:Arma2 once stood. And gradually as more people are clicking this_game and less on PR:BF2, more BF2 developers join the cause, gradually as PR:BF2 turns from a weekend game to an event-only game, eventually requiring maintenance "only".

I'd hate to see this, this website, the people visiting it and the ton of work on maps, 3D models, systems that can be replicated and all that I don't know about, die of old age (not the people xD). For all I care, the FOB in BF3 could look exactly the same, with retexturing and a few more triangles possibly, formed through the same file that created the original. - That is; if they needed it and are not satisfied with the radio on the ground. Then maybe after 5 years someone makes a new model, and that is just the fluent identity that follows. All the tons of research on what equipment soldiers use from different countries, their voices.. port port port it all. It could probably very helpful if you allowed some kind of connection between PR:BF2 and a specific newer platform development.

PR:BF3 by realitymod, since 2004. To be called PR:BF3 until after 6 years, where it becomes normal speech to call it Project Reality.
It's the best likely outcome it can see for realitymod for the future. But I imagine it is very tiresome for a developer to start over on a new platform, when you've already built on a masterpiece.
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Old 2019-12-10, 22:46   #28
=-=kittykiller2
Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

However the reason we used the name was a very different circumstance, ......

Using the word regret is misleading.

I never liked Johari
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Old 2019-12-15, 20:21   #29
Vista
Default Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

Quote:
Originally Posted by =-=kittykiller2 View Post
I never liked Johari
Everest, Shutter and Soothe & Groove are fire though
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