project reality header
Go Back   Project Reality Forums > News / Announcements > Project Reality News
16 Dec 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Project Reality News Project Reality news releases and announcements.

Closed Thread
 
Thread Tools Display Modes
Old 2018-01-04, 19:32   #41
Valmont
Default Re: PR:WW2 Status Update December 2017

Found some more vids about AT cannons: Pak 48?

https://youtu.be/GlRNYm_8cuI?t=3439
Valmont is offline
Old 2018-01-04, 19:44   #42
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

AfterDune's Avatar
Default

PAK 38

And Psyko, we've already pushed some things back, to implement later on. Right now the focus is on getting the last animations done.

After that however, it depends on what else is finished for PR and the manpower we have for testing and releasing.

AfterDune is offline
Old 2018-01-04, 19:55   #43
Psyko
Default Re: PR:WW2 Status Update December 2017

Quote:
Originally Posted by [R-DEV]AfterDune View Post
PAK 38

And Psyko, we've already pushed some things back, to implement later on. Right now the focus is on getting the last animations done.

After that however, it depends on what else is finished for PR and the manpower we have for testing and releasing.
You guys are awesome, dont confuse my opinion as bitching, i know how tough it is to keep on track. thanks for the reply.
Psyko is offline
Old 2018-01-04, 20:13   #44
Valmont
Default Re: PR:WW2 Status Update December 2017

Quote:
Originally Posted by [R-DEV]AfterDune View Post
PAK 38
Thanks for the correction AD!

Are there any Paks 38 in PR:WW2?

I remember seeing some in the beta but don't know if they still remain/changed/removed now?
Valmont is offline
Old 2018-01-04, 20:20   #45
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

AfterDune's Avatar
Default

Quote:
Originally Posted by Valmont View Post
Thanks for the correction AD!

Are there any Paks 38 in PR:WW2?

I remember seeing some in the beta but don't know if they still remain/changed/removed now?
No, we have PAK 36 and PAK 40.
Quote:
Originally Posted by Psyko View Post
You guys are awesome, dont confuse my opinion as bitching, i know how tough it is to keep on track. thanks for the reply.
Oh, no worries, didn't think of it that way .

AfterDune is offline
Old 2018-01-05, 06:43   #46
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: PR:WW2 Status Update December 2017

Quote:
Originally Posted by Valmont View Post
Please don't forget to add coop support at least to one of the maps!

Dear Fastjack, any update on what the coop team is working on?
Been preparing the factions to be COOP compatible

Arab is offline
Old 2018-01-05, 11:46   #47
Valmont
Default Re: PR:WW2 Status Update December 2017

Quote:
Originally Posted by [R-DEV]Arab View Post
Been preparing the factions to be COOP compatible
Oh God ohh God my body is ready!

Thanks Arab!
Valmont is offline
Last edited by Valmont; 2018-01-07 at 23:39..
Old 2018-01-07, 12:29   #48
_Ivan_
Default Re: PR:WW2 Status Update December 2017

Can't wait.

[SIGPIC]http://www.realitymod.com/forum/uploads/signatures/sigpic96701_5.gif[/SIGPIC]
_Ivan_ is offline
Old 2018-01-09, 01:00   #49
XSHADOWGX
Supporting Member

XSHADOWGX's Avatar
Default Re: PR:WW2 Status Update December 2017

Great work Gus!! Please release it ASAP its gonna give a new life to the community!!
XSHADOWGX is offline
Old 2018-01-10, 11:11   #50
Multisaeed25

Multisaeed25's Avatar
Default Re: PR:WW2 Status Update December 2017

When we will be able to play it?
Multisaeed25 is offline
Closed Thread


Tags
2017, december, prww2, status, update
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 08:18.