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Old 2019-03-21, 22:29   #391
Grump/Gump.45
Exclamation Re: PR Loading Screen Tip Suggestion Thread

6th installation of Grump's tips/orders

-As insurgents require the enemy to use proportional force to the threat you pose as insurgents by using civilian martyrs in explosive suppression impact zones and in the way of other suppression or breach hazards.

-Learn to drive in Project Reality as if it is real life, not only will you crash less but you will prevent running over friendlies and pissing people off. Watch your speed when near friendlies who are on foot, slow down on tight turns/curves. Keep distance and don't crash into other vehicles. Only times to go full speed are for evasion and traveling on unobstructed straight roads you can maintain control of high speeds on

-Fire and move away from your own tracers and friendlies last tracer outgoing locations immediately and keep up the fire as you go, this will draw fire to areas you have already vacated and make you seem like a larger force than you really are. As well as making the enemy miss. 4 guys can feel like 8+, this method also gives machine gunners good covering fire.

-If you cannot aim for your target zones without being acquired as a target by your enemy too quickly, suppress from behind cover firing as close to over the enemy heads as you can to get them in cover. Keep in mind this will only work until the enemy realizes that psychological warfare you doing up over their heads, use the limited time to move or accomplish something.

-Lay near potential enemy fighting positions in camouflage over looking the cap zone at the farthest visual distance that will intersect with their likely direction of approach. Be a look out for defending forces and a harassing guerilla, patrol a ring perimeter all positions moving 1-3 seconds or less in the open camo to camo. Knife enemy then throw their grenades on blast radius to cover your escape causing chaos, have confidence and speed with this method and you will survive. Just Do It

-Go outside in real life, smell the ground, smell the plants, feel the suns heat, prone in the shade of a dense bush cluster, get friendly with the bugs, feel the wet muddy ground. Smell the smokeless powder, get eye level with the cover a good fighting position of tree roots or good defilade. This will immerse you further and give you an idea of the feeling as you are playing Project Reality.

-When fighting in a woodland, jungle, anything of dense vegetation, urban rubble of ruins environments... take up good position with your fire teams within objectives. You are not looking for human shaped or sized object, if you can see them that is great but engage anything that moves or looks suspicious within your managed target zones keeping friendlies out of the target zones until a controlled breach or communicated adjacent position occupation can be accomplished.

-Set up in sight of each other, cover all possible positions and angles enemy could fire on you or your friendlies by locking down the target zones, scan across your mates backs, area targets and each point target position every 1-10 seconds should a enemy peek a target quickly. Give the enemy no chance to see anything, be ready to shift maintaining this same method to a new position within objective before grenades and return fire mimicking suppression comes in.

-When running armor such as APC or TANK, upon entering the combat zone within possible field of view of enemy spotters or other threats... Know there is no stealth with armor unless against other armor that has no or little effective intelligence along with your proper use of terrain features concealing your armor target body. Once armor threats are down feel free to suppress target zones with explosive impact zones and MG area targets, re-arming, repeating. Assess your damage for the infantry confidence to push

-When running armor do not bunch up the armor for any reason, use the same skills you would as infantry but with the body of a armored vehicle. All skills such as cover, concealment, communication, proper spacing without bunching up, terrain features for safe travel, combat techniques of fire, intuitive based X-Ray vision for hitting parts of armor concealed by foliage, target identification and proper scanning methods to stay alive.

-For tank machine gunners you should be very good at using iron sights and spotting enemy target dots alone with effective firing techniques. Your job is to hit area targets and point targets once in the danger zone of many threats, know your tanks status as far as being compromised. Fire at the height of a man everywhere a HAT/LAT/ close combat engineer sapper could be hiding. Use good fire control methods of 3-5 or 5-10 round bursts to conserve ammo surviving until enemy armor is down.

Did I mention I'm a deadly SOB? Life is like a box of chocolates fool, you never know if its me till you break down that psychological warfare that done happened to you or your friendlies. Get to know me on the Squad v12 and Project Reality 1.5 teamwork playlist on YouTube for 20+ skills
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Old 2019-03-21, 23:36   #392
Grump/Gump.45
Exclamation Re: PR Loading Screen Tip Suggestion Thread

7th installation of Grump's survival orders and methods from the Squad v12 and Project Reality teamwork playlist

-For helicopter pilots transporting troops, take a look at where you are requested to take the guys in the chopper. If it is too dangerous of a location due to distance from possible enemy tell the squad you are transporting the safest, next closest landing zone you can take them to. Tell the squad 500 meters is 2 minutes on foot, 1000 meters is 4 minutes.

- Ideally as a chopper pilot your chosen route should provide cover of hills or concealment of tall forests. Stay out of range of enemy until you have the final safe direction approach. If you go around and come from enemy main direction you can confuse enemy.

-As a chopper pilot who needs to go into a hot landing zone to pick up or drop off troops and supplies, to ensure survival call in artillery or for airstrikes designated by ground forces or yourself on the map on areas the enemy could possibly fire on you from. Reduce the window of opportunity that your chopper is a target, don't come in from the same directions each time.

-As a transport squad leader if you are evacuating a defensive unit who needs to move up to the next defensive cap zone, but they are still under attack work out a LZ for them to break contact and fall back to. Help out by communicating the plan to your commander and giving him a marker to mark for evacuating squad leaders pre planned LZ. This is faster than the squad leader evacuating having to look for that grid and mark it for his squad or having to plan it himself (Stresses Grump Out).

- As a transport pilot for fast hover drop off, 10 meters is the proper elevation to safely drop troops un-injured on to the ground without landing. Watch and get a feel for this elevation, remember to not be moving except to turn chopper during the fast drop.

-Drop supplies for troops in cover close to their fighting positions if you have the time, behind clusters of foxholes, defilades, good camouflage positions to keep them alive. This will allow them to access ammo quicker without running out into the open to get ammo from a poorly placed crate, giving them more immediate firepower and grenades. 2 crates close together in same spot allows for faster grenade re-arms.

-A chopper gunners job is to suppress all areas of cover and concealment where no friendlies are upon entering the most likely possible danger zones where enemy could spot or hear the choppers direction. They should also jump out upon landing with the troops as only flares and evasive maneuvers will save the chopper from AA and other return fire. For CAS door gunner who stay in suppress everywhere no friendlies are on attack runs.

Did I mention I'm a deadly SOB? Life is like a box of chocolates fool, you never know if its me till you break down that psychological warfare that done happened to you or your friendlies. Get to know me on the Squad v12 and Project Reality 1.5 teamwork playlist on YouTube for 20+ skills
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Old 2019-04-05, 15:23   #393
LiamNL
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Default Re: PR Loading Screen Tip Suggestion Thread

Hey Grump, I know ya mean well. But the loading screens are for quick tips that you can read in a second. Not a paragraph of information that takes longer to read than the game loads. Also I'm fairly certain that some of your tips are already suggested or even in the game.
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Old 2019-04-19, 22:36   #394
Grump/Gump.45
Exclamation Re: PR Loading Screen Tip Suggestion Thread

Quote:
Originally Posted by LiamNL View Post
Hey Grump, I know ya mean well. But the loading screens are for quick tips that you can read in a second. Not a paragraph of information that takes longer to read than the game loads. Also I'm fairly certain that some of your tips are already suggested or even in the game.
Does it really need to be said that aside from me editing, if any of these are to be used in the game they will be edited and remixed by the people making it. It says my reasons for editing are shortening by re-wording to PR tip format. Loading screen stays on 15% Objects for a while, its slow loading for everyone relatively. On top of the fact many people read it here.

8th installation of Grump/Gump.45 standing orders from Squad v12 and Project Reality 1.5 teamwork playlist

-Program your mind to survival, awareness and communication. Be aware like a radar using senses of sight, sound... know all possibilities in any situation based on angles, assets, safety, terrain etc both on your teams end and the enemies end. Be aware of what enemy may know or assume. The goal is first to stay alive to keep the objective. Keep others alive.

-Your mind is the greatest weapon regardless of the kit you have, don't let the enemy mess with your mind or manipulate you and do everything to mess with the enemies. I.E use methods like probing fire giving the enemy tracers to shoot back at revealing their position to you, force enemy out of terrain by shooting at them even when you don't see them. Stress them.

-Base teamwork off METT-TC considerations (Mission, Enemy, Terrain, Troops - Time, Civil considerations) to apply to each situation. It should be considered before and during each match to keep people alive, Mission is always to keep people alive first to complete objectives. Think about enemy equipment and how they might use terrain to survive with it. Know all possibilities and in depth status of friendly/enemy/objectives then apply time to be more effective and better anticipate enemy.

-Use less ammo than the enemy, draw fire to your location in one spot by shooting less than what enemy is using. Shoot through foliage, through loop holes, over rubble or other areas of concealment remaining eye level with it to stay least exposed. Once enemy attention is drawn to a location move to another, waste the enemy ammo and time by being frustrating target.

-Use tracers to direct your teams firepower identifying target zones with both outgoing and incoming tracers. For a team with iron sights going up against scopes use the tracers of the team with scopes to direct large volumes of firepower aimed with iron sights over and around the enemy general location. Saturate all areas at the height of a man, don't forget to be eye level with your cover/concealment.

-Stay out of angle of enemy armor especially if it has thermal FLIR vision, don't peek to look at it, don't stand up around friendlies hiding from it, move around it behind deep cover and don't give it any target opportunity. Always be aware if you are going to be exposed to it from a future or current position, make sure others are aware of the danger. Don't get other people killed.

-Apply window of opportunity concept to every situation. For example the window of opportunity to be shot, to be seen, the time to safely move, the window of time where no armor will be a threat. Wait for these windows of opportunity and manipulate them to you advantage. It can make a sniper shoot a specific location or get a full squad across open desert.

-This historic explanation I(Grump) learned about colonial volunteers questioning their orders as noted by French General Marquis de Lafayette in the American Revolution explains the structure of my orders. "These Americans frequently question every order and carry it out slowly, or even with incompetence.. they seem to more effectively follow orders once a justification, description or explanation follows it or is included."-General Lafayette letter, source YT:channel -Yale Courses- Search-Yale Courses American Revolution professor Freeman.

-When throwing smoke grenades from within cover and/or concealment such as a field of tall grass. Arc the throw of your smokes low enough for them to go far, but not too high of an arc that the enemy can immediately track the origination of that smoke throw. This way you avoid attracting immediate fire and attention from throwing smoke.

-When crossing open ground with a lot of distance to cross before your next safe cover or concealment position, always while under the risk enemy fire use what is called the "Rush" technique for moving. Its a 1-3 second sprint then going prone through tall grass or using far away cover to angle yourself away from possible enemy firing positions. You run 1-3 seconds, go prone whether seen or not, always moving forward and to the left forward or right forward by crawling the repeating sprint

-A good basic defensive positioning technique for the defend objective is to use a fence line, berm line or other linear obstacle you can see along the whole length of. Build foxholes and emplacements along the fence line and facing HMGs towards areas of cover, foliage concealment or otherwise good terrain for enemy to get close without being seen. The enemy will have to either engage and/or cross the open ground or follow the fence line to your position within objective.

-When you are the last man in a defend or enemy objective on a failed attack, there is no shame in playing dead. This deceptive practice can lead to causing mayhem for the enemy. To play dead find a good spot with bodies, rubble or other inconspicuous spot, face yourself a good direction to watch. Drop kit, prone, put hands up, don't move. Enemy cap zones may have crates with many rifleman kits dropped next to it, sneak to crates, clear the area with their un-used grenades/smokes. Don't forget to cycle your own kit every time you can drop your kit again.

-When securing an objective and patrolling/waiting for counter attack check all the bodies to confirm that they are dead, utilize enemy munitions such as un-used LAT/HAT, grenades, ammo bags, ropes and machine guns for suppression. Call out when you are using enemy weapons in local to avoid confusion, call it out many times before, during and after you fire enemy weapons.

Did I mention I'm a deadly SOB? Life is like a box of chocolates fool, you never know if its me till you break down that psychological warfare that done happened to you or your friendlies. Get to know me on the Squad v12 and Project Reality 1.5 teamwork playlist on YouTube for 20+ skills
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Old 2019-04-24, 16:07   #395
Grump/Gump.45
Exclamation Re: PR Loading Screen Tip Suggestion Thread

9th installation of Grump/Grump.45 standing orders and tips

-For CAS attack helicopters engaging enemy helicopters don't let the enemy draw you over the reach area for their ground AA. When coming into contact with enemy attack chopper engage with AA missles, AA locks when out of missiles and cannons. The more you can make the attack helicopter evade by trying to hit it the less accurate his cannon gunner will be and makes it easier for you to pop flares to his missiles.

-To keep CAS attack choppers alive from all threats you must learn to assess risks all possibilities based on weapons the enemy has with full time awareness. For example if your main is on the North side of the map and enemy main is south side of the map, the further you go south past your defend objective the more likely danger you will be in. Distance, suppression, AA wall and friendlies on the ground plus ammo at main is your friend.

-When CAS attack choppers come under AA lock or incoming missile on approach from distance deploy flares in wide bursts then turn around immediately to previously identified safe zones from ground AA. Always do what you have to do quickly and in order of safe target destinations coming in and exiting from safe directions from secured ground areas.

-When engaging enemy attack helicopters an effective tactic is to get under and behind it to stall out the fight giving you an advantage over the enemy. The enemy will try to get behind your chopper from above so maneuver to stay under the belly at a distance till you can get your AA lock positional altitude angles.

-When there is no current threat from enemy attack choppers use that time to suppress ground area targets at a distance to support the defense and attack flags. Treat every area where no friendlies are surrounding objectives, especially woodland terrain with lots of camouflage as area targets. Suppress at a distance for assumed safe time periods of 1-15 seconds, coming up, suppressing with missiles/cannons then backing off and repeating from another safe direction. Don't go where you don't need to.

-Don't go all over the map with CAS, stay on your side of the map and plan every time you want to reach past it. Plan what grid and direction you go into enemy territory in and how far, deep and amount of time you spend there. Plan your altitude and multiple safe exits. Know why you are going into enemy territory, know the risks and consider if its worth it all while lingering/patrolling your safe side of the map ready to hit contact. Hit targets from distance if possible.

-When making attack runs for friendlies on the ground don't try sending missiles or cannons over friendly heads. If infantry in on a line north to south and you come in from east to west on attack you may hit your friendlies rather than enemy you are suppressing. If friendlies don't call out direction for attack you set it to a safe linear parallel attack run on a line, use that line in your mind to mark area targets on the side of the line where no friendlies are.

-While in attack helicopters if you go over enemy territory looking for enemy on the thermals slowly you will take a sudden AA lock and have tunnel vision reducing your awareness and tracking of your location and not survive first visual contact with enemy if you make it that far. This will lead to you not planning safe entry/exit of enemy territory, you will spend less time considering safety factors, you will come against sudden threats due to un-awareness or acknowledgement of them, your team will not have effective CAS or CAS to help at all. Use your ammo before dying, don't look for accurate targets, if you see it take it out.. otherwise keep shooting from friendly side of the map.

Did I mention I'm a deadly SOB? Life is like a box of chocolates fool, you never know if its me till you break down that psychological warfare that done happened to you or your friendlies. Get to know me on the Squad v12 and Project Reality 1.5 teamwork playlist on YouTube for 20+ skills
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Old 2019-04-27, 23:39   #396
LiamNL
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Default Re: PR Loading Screen Tip Suggestion Thread

I'm not trying to hate on you for adding something to the community, but I still think your time is better spent on other tasks than adding a novels worth of tips for loading screens based off of real life combat tactics that might not even apply to the game. Or repeating what others have already mentioned in more words.

Like sure loading is stuck for a bit on 15% but giving them a wall of text doesn't make them want to read it.
Also I don't believe your claim that many people come to this thread to get a couple of tips, and even then you post such haunting walls of text (though they are somewhat formatted but still wall-like in stature) that they would probably not even bother reading it.
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Old 2019-04-28, 04:52   #397
Grump/Gump.45
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Liam, as a habit that I do with my playlist statistics I track incoming traffic manually by the numbers provided on thread visits. When I started the first installation of the tips I wrote down the number of visits before my pre-written standard order post. 72,203 and before that it took a month or so to get it from 72,100s to 203, last recorded count since 6th post was 74,011. My same post on Squad forums numbers speaks for itself. Have you ever read a book? Barely a paragraph space or indentation with tiny letters. Theres a lot of useless clutter in this forum not even tips, going through all the pages to find someone else tips is hell. All of these tips apply to the game and many others, Ive used most of them or seen them done, seen things happen. I have solutions that will keep people alive

I do lots of stuff in my spare time like study psychology, anthropology, human tactics(historic, modern), I study insects, chemical dependency, symbolism(corporate logos etc.), working on Sniper 101 playlist lessons from Tiborasaurus Rex, basic anatomy, 2nd amendment related gear for paintball/SHTF stuff to give to future son, surveillance methods in general, corporate control methods(monopoly dependency, manufacturing), I study MKUltra which is included in the Project Reality training playlist, I study human trafficking in all aspects, I study all religions. I work and I teach people for free. What do you do aside from CLUTTER MY WORK SPACE, you go to a coffee shop and leave me to my biznuss.

10th installation of Grumps tips

-When you build an HMG nest of .50 cal emplacements you may notice you come under accurate fire within that HMG box often. To reduce the effectiveness of the enemy fire throw smoke grenades at least the max throw distance from the HMG. Visually memorize your target zone and suppress through the smoke, enemy will miss more.

-To place effective counter laze to draw enemy CAS fire away from objective or your position place your laze 100 meters off your position in a believable location away from friendlies. Call out your laze location to other squads to make sure their squad mates stay away from counter laze. If enemy infantry or vehicle is in the area place counter laze on it while you hide in hopes of a trigger happy enemy CAS gunner even if your own CAS is down.

-When defending a position that is scarce on ammo with no way to re-supply, as a leader apply and set fire control techniques to control rates of suppression as needed to keep the position defended and defenders alive. When not in contact call out for probing fire 1 round every 3-30 seconds as needed, when in contact call for 1 round every 1-15 seconds with mag dumps as needed. Encourage good shot placement and enforce height of a man as deep as you can.

-When defending a position call out for ammo checks when ammo is scarce. Call out in a top to bottom fashion based on map position whether north to south or west to east "Belts, nades and mags, from north man to south man call out how many you got?"... Fix up positioning and dictate your survival orders based on status of everything. Call for those without ammo to set themselves up like camouflaged trap spiders with their knives, preferably sneaking to nearest possible enemy firing position or wounded enemies.

-When you see a friendly start to move cover him immediately by suppressing known and unknown possible enemy positions to draw fire and attention to yourself as a priority target. Divide the fire and attention away from your friendlies by firing and moving to set this naturally occurring non-communicated teamwork action as an example for them to mimic.

Did I mention I'm a deadly SOB? Life is like a box of chocolates fool, you never know if its me till you break down that psychological warfare that done happened to you or your friendlies. Get to know me on the Squad v12 and Project Reality 1.5 teamwork playlist on YouTube for 20+ skills
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Old 2019-04-28, 11:29   #398
LiamNL
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Default Re: PR Loading Screen Tip Suggestion Thread

Well that does it, aren't you a smart guy. Seriously pretentiousness gets you nowhere. And threads on a community forum belong to said community. They are not any one persons property so fuck off with your "work space". It's fine you want to contribute, but nobody is going to do anything with the tips you provided due to their denseness of the brick wall you provide them with. The most prominent reason for people to watch this thread is because it's lighted up again because somebody posted in it.

Also dear freaking god the assumptions, fuck man. I was trying to be friendly about it all but fuck. Yes I read books. Though sure I'm not reading like a god damn conspiracy theorist about every little thing and claiming myself an expert, I read for my own enjoyment so there you have it.

But sure, the tips you write are decent enough half the time, when they aren't way too long. If you could summarize the core in a sentence or two you would have some proper ones. Though real life still doesn't work half the time in games, and most people who play (for their enjoyment) will probably not abide by half of them.

But seriously my overtly worded friend, you do you. If this is your enjoyment then please by all means continue, but for the love of all that might be holy. Lose the pretentiousness, assumptions usually don't make a better man out of you.
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Old 2019-05-05, 11:56   #399
[R-CON]​Chuva_RD
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Default Re: PR Loading Screen Tip Suggestion Thread

Alex Jones installation on PROJECT REALITY TACTICS ANS GRAND STRATEGY

Quote:
Originally Posted by Grump/Gump.45 View Post
-When you build an HMG nest of .50 cal emplacements you may notice you come under accurate fire within that HMG box often. To reduce the effectiveness of the enemy fire throw smoke grenades at least the max throw distance from the HMG. Visually memorize your target zone and suppress through the smoke, enemy will miss more.
Throw smoke to no be able to shoot. Visually memorizable tactic.

Quote:
Originally Posted by Grump/Gump.45 View Post

-When defending a position that is scarce on ammo with no way to re-supply, as a leader apply and set fire control techniques to control rates of suppression as needed to keep the position defended and defenders alive. When not in contact call out for probing fire 1 round every 3-30 seconds as needed, when in contact call for 1 round every 1-15 seconds with mag dumps as needed. Encourage good shot placement and enforce height of a man as deep as you can.
so as you you begin to bitch about guys spending too much ammo, they begin to spend less and die more often.

And when not in contact everybody makes one shot each 15seconds, let everyone know where your people

Quote:
Originally Posted by Grump/Gump.45 View Post

-When defending a position call out for ammo checks when ammo is scarce. Call out in a top to bottom fashion based on map position whether north to south or west to east "Belts, nades and mags, from north man to south man call out how many you got?"... Fix up positioning and dictate your survival orders based on status of everything. Call for those without ammo to set themselves up like camouflaged trap spiders with their knives, preferably sneaking to nearest possible enemy firing position or wounded enemies.
DICTATE YOUR SURVIVAL ORDERS

isn't it easier to just ask whole squad in general on ammo status rather than this reporting from north to beneath?
Quote:
Originally Posted by Grump/Gump.45 View Post

-When you see a friendly start to move cover him immediately by suppressing known and unknown possible enemy positions to draw fire and attention to yourself as a priority target. Divide the fire and attention away from your friendlies by firing and moving to set this naturally occurring non-communicated teamwork action as an example for them to mimic.
and then expect friendlies to do the same. As a result, you have a blob of idiots shooting without cause and giving out positions. If I see it in PR at least once I would die from laughter.
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Old 2019-05-07, 06:35   #400
Grump/Gump.45
Exclamation Re: PR Loading Screen Tip Suggestion Thread

I'll keep this widely educational in all aspects taking each part as a conceptual lecture of common sense and logic. Read the rules of the forums please. I don't care how nicely you word what you say, makes no difference but euphemism like telling someone to stop being constructive in that way, no other post in this old thread put down any other tips, nor YOU assuming nobody reads it due to it being like a novel. You can learn a lot from this HERE. Im not here to be your friend or like you let alone accept what you said as something final. Ill be as pretentious as you perceive me, you talked and got a response. Then you not knowing or forgetting people can see through a veil of sugar coated crap I don't have to take from you or anybody. If its sugar coated and smoothed out, I don't care, I will come back with all the hostility you tried to smooth over and sugar coat in your wording to get your point across.


No idea what you were trying to accomplish telling me the useless opinions of my tip structure that I already considered the less intelligent may have way before you exhibited the opinions. I thought for a second you came up with tips to add I didn't come up with, nope, pure ignorance and YOU assuming I didn't think of the likely possibilities of opinions, so you felt the need to tell me right? I have this conversation with myself every time I think of possibilities of what one of you people could say, I'm already aware. Not having a smart phone gives me time to think about my own thoughts and the thoughts of others in a short amount of time well spent, on top of everything else I spend my time doing.


You all have lots of interpersonal learning to do and understanding how YOU yourself may be viewed by others, one of the key features to being a leader who keeps people safe. Consider that before complaining I came back a bit hostile to sugar coated BS that wasn't needed and is against forum thread rules on the first post. I consider those all possibilities of what people might think of me and what others think doesn't stop me from what I do unless it seriously harms or inconveniences another person. In other words if someone else was making these tips I would leave the space for them and not even myself attempt to make a tip seeing how they come out with new ones weekly or monthly, on top of the fact I wouldn't be able to come up with anything new with all bases of subject covered. Learning something specific from the method reasoning to possible outcomes takes 5 minutes usually, but people neglect learning to entertain themselves full time. I will make this as educational as possible.


All of you are just cluttering up what I intended to be 100% educational dead space that was dead space in a forum thread aside from the tip here and there, you're just here to criticize. You don't understand your actions and speaking to me in itself enabled these responses, cause and effect, this is how I choose to teach. Why doesn't everyone annoyed by these tips speak up? Because they read the rules and I get random thanks for these tips and my time. Please don't respond with ignorance or shutting things down in a constructive place where thoughts are shared. HOLLYWOOD(player) and many others have mentioned these tips to me, thanking me and telling me to ignore haters in and out of game. If people followed the rules of this forum there would be no small post repeat tips, with 5 posts per page with 20 tips max versus the 40-60+ tips I provide. I read all the past ones and brought many up front to mix in with my wording to help me word it in ways any human can learn.


Lets just start off "firing each 15 seconds giving your position away 'letting everyone know where your people'(sic)-are at". You move away from positions your tracers or rifle sound came out of, then go to new spot and do it again. Fire and move, not many know what this means so its better to word it all this way for full in depth understanding to leaders interested, to add to their own thoughts same as I read/watched from others experiences. Makes it seem like there is a lot of you to the enemy when doing it out of sight and fast, more on this method below. Sorry for the brick walls I put up guys, guess nobody has read any of the mainstream medias atrociously written articles. Sorry for using the full workspace of a page.


Lack of knowledge, application of skill or capabilities of others doesn't invalidate anything I say, you just have a black and white, either this way or that way type of unflexible thinking you quickly applied to this. Its not exactly "each 15 second" I say 1 round 10-30 seconds while defending to draw fire back from enemy or make hiding enemy run and pop out, many possibilities of things I have seen from the outcome of this method. Along with you omitting key things I said misquoting with your misunderstanding trying to make what I said out to be dumb or wrong to do. As if trying it even once to test the outcome makes someone look dumb, even though plenty of people do dumb things in this game without thinking anyway getting people or themselves killed.

Many times someone comes up to me while I'm firing eye level with my cover and target out of angle of a sniper while I'm shooting enemies in cover/camouflage. The sniper picks the guy causally walking up to me to ask "what am I shooting" because the only thing the sniper could see was my rifle, I try to be a frustrating target for my friendlies to waste the snipers ammo, attention, time and manipulate his actions while I keep my body out visual angle of him firing at other positions. At the same time trying to triangulate the incoming bullet angles of the enemy sniper position by his missed/suppression bullet impact points. Its all about practicing keeping humans alive, its what we should do in all aspects of our lives. That's my honest observation about how you people aren't mentally flexible enough to deal with these situations using these tips or anything of instructional value.



You don't use the tips individually, you use them all together. You have to understand what you would see versus what you imagine it being. Especially if you think that "cover when someone moves" is separate from the tip to draw fire to your last outgoing tracer locations. This manipulates enemy fire, which is a good thing if you are isolated from critical friendly breach positions. That means many things, you shoot the places you know your friendlies are getting shot from and if you don't know you shoot the unknown possible places they could get shot from. What ever angle friendlies are exposed to when you don't know enemy location you suppress to get enemy to back off, take cover or hesitate to fire for 1-60 seconds. This mainly applies to iron sights vs iron sights on long range combat since with scopes you play more whack a mole with enemy.



You say "DICTATE YOUR SURVIVAL ORDERS" cutting out parts of what I said to make some joke of me as a dictator. I don't dictate survival orders, the situation does. I made this clear, the situation dictates in many posts through many direct and indirect wordings in what I typed up. You are trying to be intentionally ignorant or make me seem dumb by misquoting and omitting a key part of what I said because you want to laugh, try to make me sound stupid to those who don't go back to read what I wrote and criticize based off a mis-understanding or just ignoring the full context of what I said. I observe all aspects of the situation to adapt and survive. Yet you sit here pointing out flaws in things that have a better chance of keeping people alive than just winging it without any type of plan. As a squad leader you just put it into words so others without developed awareness have it said to them... Your job as a squad leader is to make sure everyone knows the situation, when you are on a line in a forest/jungle objective with lots of foliage/defilade terrain cover or foxhole emplacements you will find either you or the terrain intentionally or naturally set up linear positions based on the situation of attack.



Calling out ammo once that order "north to south, call out ammo belts/mags number" is given each man says a number, I don't care if its the most northern man as long as it starts north so I can track and confirm which section is using the most ammo so I can call it specifically on their section. Takes literally 10 seconds to find out, if its hard for you that sounds more like a personal issue. Nothing wrong with the tip, something is wrong with you. I'm more concerned about the guys with low ammo and about when to take the chances to call a crate into a hot zone with AA locks or areas hard to access by vehicle. This tip is useless if you do not use all the other survival tips that are put into orders how I word them, in variation of course to re-word and make more brief. Your incompetence or others incompetence to complete this task is different from my capabilities which I want to share and teach so others may teach. If you use an order around people they will learn it and use it again themselves, I have seen it happen. Just because you haven't seen something doesn't mean it doesn't happen, nor does your opinion or lack of knowledge invalidate anything I say.



-I don't know what the hell you meant towards my HMG tip to throw smoke at LEAST the maximum throw distance from the HMG position. It appears you tried to point out the tip as being flawed while it actively works and is the solution to avoid accurately placed fire on the HMG. "Throw smoke to not be able to shoot" actually you can shoot, you can shoot through smoke as smoke doesn't block bullets. You cant see through the smoke, that's why we fire at height of a man on a "beaten zone"(takes 5 minutes to learn what that is) but then again what smart enemy that you should be concerned about is going to show himself so easily to an HMG position that has been firing for a while or saw the HMG position without being seen.


Based on this assumption of what you meant, back to the flexibility and black/white this or that way of thinking. You don't always throw the smoke grenade directly in front of HMG, sometimes you throw 2 off to the sides far away to block enemy view. The situation of enemy positions dictates what you should do to survive. All enemy can do in that specific situations is shoot through the smoke or walk/crawl through it as you suppress through the smoke to the sides and gap where no smoke firing at the height of a man. I get random kills I didn't know I got firing at the height of a man frequently, I thought I saw something more than half the time. No idea I hit it till I check scoreboard or hear revive sounds in bushes, a lot of bullets deny area to enemy.
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Did I mention I'm a deadly SOB? Life is like a box of chocolates fool, you never know if its me till you break down that psychological warfare that done happened to you or your friendlies. Get to know me on the Squad v12 and Project Reality 1.5 teamwork playlist on YouTube for 20+ skills
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Last edited by Grump/Gump.45; 2019-05-08 at 01:30..
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