project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback
19 Sep 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer).

Reply
 
Thread Tools Display Modes
Old 2015-12-04, 20:13   #31
PLODDITHANLEY
Supporting Member
Default Re: Creative X-Fi audio renderer

I can't find it on Amazon. Sounds (hoho) worth a try for better sound.

What about MB3

PLODDITHANLEY is offline Reply With Quote
Old 2015-12-06, 15:17   #32
MaxP
Default Re: Creative X-Fi audio renderer

Quote:
Originally Posted by PLODDITHANLEY View Post
I can't find it on Amazon. Sounds (hoho) worth a try for better sound.

What about MB3
http://www.amazon.com/Creative-Blast...Fi+Titanium+HD
- but I can guess it doesn't fit your budget.
So you have to realise that with software solution you can't get the sound quality and speed compared to hardware X-Fi, like a X-Fi Gamer/Titainum, especially Titanium HD.
And the sound quality formula is: quality of headphones X quality of soundcard X quality of source sound.

But - just only using good headphones and software X-Fi CMSS 3D + EAX (even without enabling X-Fi and EAX in game options) will give you much better sound in BF2.
MaxP is offline
Last edited by MaxP; 2015-12-06 at 16:05..
Reply With Quote
Old 2019-06-26, 11:23   #33
Michael Z Freeman

Michael Z Freeman's Avatar
Default Re: Creative X-Fi audio renderer

Thought I'd post this on this thread as it has references to this "broken reverb on many maps" and BF2's/X-Fi/MB3 "bugged EAX". In fact there is a fix for this that no one else seems to have found.

1. The level should have this file (for example) "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\aix2ex_mm\Levels\Dalian_plant\server.zip\So unds.con". If it does not, add it to the level "server.zip".

THIS FILE IS CONFIRMED *MISSING* IN MAPS THAT HAVE DISTORTED EAX.

The file contains ...

Code:
rem ------------------------------- Global Reverb ------------------------------
rem -----------------------------------------------------------------------------
sound.setReverb "common/sound/levelambients/Openlandscape.eax"
rem -----------------------------------------------------------------------------
2. Make sure the all important "Openlandscape.eax" is in "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\bf2\Common_client.zip\Sound\LevelAmbients"

That directory also contains "City.eax" which is used in some maps that need a different EAX effect.

I have confirmed multiple times now that this fixes any EAX/reverb sound corruption. For example this manifests itself, without the above fix, as being able to hear the "clink, clink" flag sound anywhere on the map (in vanilla BF2 as PR does not have that sound). Or in PR and other mods just being able to hear everything where ever you are including huge reverb distortion. The above fixes this on X-Fi hardware or X-Fi MB3 virtual sound card.

Michael Z Freeman is offline Reply With Quote
Old 2019-06-28, 13:02   #34
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: Creative X-Fi audio renderer

Quote:
Originally Posted by Michael Z Freeman View Post
Thought I'd post this on this thread as it has references to this "broken reverb on many maps" and BF2's/X-Fi/MB3 "bugged EAX". In fact there is a fix for this that no one else seems to have found.

1. The level should have this file (for example) "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\aix2ex_mm\Levels\Dalian_plant\server.zip\So unds.con". If it does not, add it to the level "server.zip".

THIS FILE IS CONFIRMED *MISSING* IN MAPS THAT HAVE DISTORTED EAX.

The file contains ...

Code:
rem ------------------------------- Global Reverb ------------------------------
rem -----------------------------------------------------------------------------
sound.setReverb "common/sound/levelambients/Openlandscape.eax"
rem -----------------------------------------------------------------------------
2. Make sure the all important "Openlandscape.eax" is in "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\bf2\Common_client.zip\Sound\LevelAmbients"

That directory also contains "City.eax" which is used in some maps that need a different EAX effect.

I have confirmed multiple times now that this fixes any EAX/reverb sound corruption. For example this manifests itself, without the above fix, as being able to hear the "clink, clink" flag sound anywhere on the map (in vanilla BF2 as PR does not have that sound). Or in PR and other mods just being able to hear everything where ever you are including huge reverb distortion. The above fixes this on X-Fi hardware or X-Fi MB3 virtual sound card.
That explains the issue. Good find! Thanks for the bug report! I've added the issue to the tracker.

Arab is offline Reply With Quote
Old 2019-06-29, 10:34   #35
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: Creative X-Fi audio renderer

Update: Fixed for Iron Thunder, Operation Falcon, Outpost, The Falklands and a couple of other maps for v1.6

Arab is offline
Last edited by Arab; 2019-06-29 at 11:31..
Reply With Quote
Old 2019-07-25, 13:34   #36
Valmont
Default Re: Creative X-Fi audio renderer

Quote:
Originally Posted by Arab View Post
Update: Fixed for Iron Thunder, Operation Falcon, Outpost, The Falklands and a couple of other maps for v1.6
Nice fixes Arab!

And special thanks to Michael Z Freeman who made them possible!
Valmont is offline Reply With Quote
Reply


Tags
audio, creative, renderer, xfi
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 08:41.