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Old 2010-08-15, 19:23   #81
Technoelite

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

erm u can change the ai settings when u make your own missons and stop going on about it. PR will be PvP so shut up for the last time( i appologise in advance for that outburts)



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Old 2010-08-15, 19:54   #82
TomDackery

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

UK, my inverted uterus is yours to command.
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Old 2010-08-16, 02:58   #83
[R-COM]rushn
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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

great now i have to buy Arma 2 instead of sticking with OA
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Old 2010-08-16, 03:59   #84
Urbanxfx
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Quote:
Originally Posted by rushn View Post
great now i have to buy Arma 2 instead of sticking with OA
Ditto my friend, guess i have to start working late
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Old 2010-08-16, 04:12   #85
Nebsif
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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

I'll wait for PR:ARMA v0.3+ or something.. when there will be much difference (I hope) between the original monster fail "game" and PR mod for it. I Just hate paying lazy noobs like BIS basicly for the editor knowing I wont ever play OA itself, not to mention ARMA2.
There are no shells flyin of a 50cal when I fire it, cmon, how fail can they be. Imagine if all companies released their games like that, 30% done, expecting the community to work for free on finishing the game for them.

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