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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2013-07-31, 13:55   #41
Daytrader
Default Re: PR:BF2 v1.0 Feature List

perfect changelog, thx
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Old 2013-07-31, 13:59   #42
[R-DEV]​melonmuncher
PR:BF2 Developer
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by ubermensche View Post
Which maps exactly (I'm talking about the new ones, not the ones that were already in 0.9?
Most of them , wait for the map overviews in the coming days.

Quote:
So the commander won't tell all the squads to change objectives everytime a flag has been captured or what?
They still charge headlong into battle if that's what you're asking.

What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.
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Old 2013-07-31, 13:59   #43
[R-DEV]​UTurista
PR:BF2 Developer
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Default Re: PR:BF2 v1.0 Feature List

Quote:
Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
I'm assuming that if we kill more than <X> civilians within 4 minutes we get a kill stat reset.
If we kill civilians (less then <X>) but we arrest one within the 4 minutes we get the civilians count reset, so we can kill more.

I hope this is it, no more APC easy triggers trying to get >100 kills but with -800 points or less.


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 2013-07-31, 14:18   #44
Lovvi

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Default Re: PR:BF2 v1.0 Feature List

Since you changed the name of Iron Eagle, have you also fixed the map bug?
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Old 2013-07-31, 14:30   #45
X-Alt

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Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by gamma_gandalph View Post
Wait... what?
Basically, moar flames. Oh, and is the friendly nametag ADS "bug" still present or was the pop-in distance made like enemy nametags?
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Old 2013-07-31, 15:00   #46
titsmcgee852
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by [R-DEV]melonmuncher View Post
Most of them , wait for the map overviews in the coming days.



They still charge headlong into battle if that's what you're asking.

What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.
I'd like to thank you for devoting so much of your time to navmeshing all these maps, really means a lot to all of us who play co-op
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Old 2013-07-31, 15:02   #47
Banok
Default Re: PR:BF2 v1.0 Feature List

I actually wish I waited till friday to read this.
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Old 2013-07-31, 15:06   #48
Forgotten
Project Reality Beta Tester
Supporting Member

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Default Re: PR:BF2 v1.0 Feature List

,,Removed binoculars from most conventional army kits.'' - why did u do that?
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Old 2013-07-31, 15:10   #49
Roughbeak
FH2 Developer
Default Re: PR:BF2 v1.0 Feature List

I thank you too devs for making almost all Co-op maps.
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Old 2013-07-31, 15:12   #50
rep
Default Re: PR:BF2 v1.0 Feature List

Is it actually true that bullets now will not cause camera shake anymore????!!!! Which would mean that you do not have the abilty to suppress your enemy with massive gunfire??

I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true
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