project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
30 Jul 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
Thread Tools Display Modes
Old 2013-07-31, 21:37   #101
crazygamelover

crazygamelover's Avatar
Default Re: PR:BF2 v1.0 Feature List

No Helmand Province?!
crazygamelover is offline
Old 2013-07-31, 21:39   #102
Spook
Supporting Member

Spook's Avatar
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by ___sangue-ruim___ View Post
did u miss the BETA?

Thats what he is talking about. This change is not featured in the changelog, but was in the beta... so it might got reverted again.

Spook is offline
Old 2013-07-31, 21:40   #103
Conman51

Conman51's Avatar
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by Steeps View Post
Was it really necessary to add an overheat meter? That's extremely unrealistic. If I were to shoot a real .50 cal I don't see an overheat meter.
I kind of a agree with you but in real life you would be able to feel the heat around the barrel, as well as see the barrel getting red hot (which would be bad). None of those can be simulated in game.

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain


Conman51 is offline
Old 2013-07-31, 21:49   #104
RazoR41

RazoR41's Avatar
Default Re: PR:BF2 v1.0 Feature List

Quote:
Added cannabis/hemp field clumps (you can't smoke it, but you can set it on fire...).
They should have done this:

Once the hemp fields burned your player had a Tear gas like effect, but with Rainbows!
RazoR41 is offline
Old 2013-07-31, 21:56   #105
Spec
Retired Moderator
Supporting Member

Spec's Avatar
Default Re: PR:BF2 v1.0 Feature List

Nametags weren't changed from the last open beta version afaik.


--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
Spec is offline
Old 2013-07-31, 22:03   #106
SANGUE-RUIM
Supporting Member

SANGUE-RUIM's Avatar
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by [R-MOD]Spec View Post
Nametags weren't changed from the last open beta version afaik.
YES!!!!
SANGUE-RUIM is offline
Old 2013-07-31, 22:09   #107
samebutdifferent
Default Re: PR:BF2 v1.0 Feature List

How long will mines and those buryable things stay after i died? still 20 minutes? Will they still stay longer when i recover my kit?
Besides that: awesome job, DEVs. So looking forward! Thanks for all your work and time!!!
samebutdifferent is offline
Old 2013-07-31, 22:30   #108
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by samebutdifferent View Post
How long will mines and those buryable things stay after i died? still 20 minutes? Will they still stay longer when i recover my kit?
Besides that: awesome job, DEVs. So looking forward! Thanks for all your work and time!!!
Your lucky I'm just currently working on this part of the manual

A single player may place up to 30 mines, 10 trip flares, 4 grenade traps and 30 Water Container VOIEDs. These devices remain active until 10 minutes after the soldier deploying them has died (20mins for mines).

Rhino is offline
Old 2013-07-31, 22:47   #109
notmyingamename
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by [R-DEV]Rhino View Post
Your lucky I'm just currently working on this part of the manual

A single player may place up to 30 mines, 10 trip flares, 4 grenade traps and 30 Water Container VOIEDs. These devices remain active until 10 minutes after the soldier deploying them has died (20mins for mines).
does the timer still tick if you recover the kit?
notmyingamename is offline
Old 2013-07-31, 22:49   #110
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: PR:BF2 v1.0 Feature List

Quote:
Originally Posted by notmyingamename View Post
does the timer still tick if you recover the kit?
I think if you pick the kit up again the mines stay, but can't say for sure.

Rhino is offline
Closed Thread

Tags
feature, list, prbf2, v10
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:50.