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PR Changelogs The changelogs for recently released Project Reality versions |
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#91 | |
Join Date: Jun 2020
Posts: 106
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![]() Still, what Frontliners said makes sense to me. I watched a few vids and have to say, 3s reload and aim down with Kar98K is realistic. However, I would still insist Garand needs reloading. As for long range, I'm afraid I have no solution to suggest whatsoever. | |
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#92 | |
Join Date: Jul 2017
Posts: 174
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Hence i said if any, I honestly don't know about WW2 infrantry, fuck that I'm more of an armour/aircraft guy.
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And I've still eliminated your need quote this as the "dumbest thing" because what you're saying is irrelevant to a generalized statement. | |
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#93 | |
Join Date: Jun 2015
Posts: 229
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As i had some trouble with understanding your second paragraph, third is beyond me. | |
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#94 |
![]() Join Date: Feb 2019
Posts: 37
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Location: Cairo
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cool work
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#95 |
Join Date: Aug 2014
Posts: 38
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Location: Istanbul
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United we stand, divided we fall
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#96 |
Join Date: Dec 2016
Posts: 23
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Well to answer you both, honestly, reality can be transferred to a video game in a way that the hit reignition box on a player in-game can represent simply your chest only and in a game even if you're hit in the foot it should be recognized as if you're hit in the chest, much like paintball if you're hit your hit no matter where it is that you've been hit. This is as close to reality as the software in use today will allow. Too bad for those who don't agree, it is much better than to have to shoot a guy three times to get a kill when he has hacks and can kill you with those easily. If you're skilled enough to hit your opponent then you should get rewarded with the win.
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#97 | |
Join Date: Jun 2015
Posts: 229
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#98 | ||
PR:BF2 Developer
![]() Join Date: Aug 2009
Posts: 2,604
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