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08 Aug 2022, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2022-04-19, 02:03   #651
Death!
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Default Re: PR Graphic Enhancement Mod [UPDATE2022]

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Originally Posted by ANW1173 View Post
I'm also curious with this, I've changed the settings from the nvidia inspector to enable AO but the AO is not very visible unless you are very close to the object.
It used to be very visible years ago, but not anymore for some reason. Were you trying the Fallout 3 AO?
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Old 2022-04-19, 02:52   #652
[R-CON]​ANW1173
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Default Re: PR Graphic Enhancement Mod [UPDATE2022]

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Originally Posted by Death! View Post
It used to be very visible years ago, but not anymore for some reason. Were you trying the Fallout 3 AO?
correct,I have tried others but this seems to be the most visible.

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Old 2022-05-01, 15:41   #653
SAM609

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Default Re: PR Graphic Enhancement Mod [UPDATE2022]

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Originally Posted by Death! View Post
Hey, Sam! Any chance for a version with Ambient Occlusion working? Seems like Heat of Battle has a version of it working on Battlefield 2:



https://www.moddb.com/mods/heat-of-b...se-rush-update

I tried fucking around with it on PR, but for some reason my MXAO won't work.
Hey mate ! here you go >> GEM1.7.1AO
Just turn off Anti-Aliasing in PR graphics options and use this preset .
It seems that AO only works with reshade v4.4 and PR needed some additional tweaking , but got it working

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Last edited by SAM609; 2022-05-02 at 12:24..
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Old 2022-05-02, 11:02   #654
PBAsydney
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Default Re: PR Graphic Enhancement Mod

Driver forced AO also used to be a thing, probably still is, I haven't used it in a while since it makes enemies harder to see.




HITREG CARRY
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Old 2022-05-03, 06:15   #655
Death!
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Default Re: PR Graphic Enhancement Mod [UPDATE2022]

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Originally Posted by SAM609 View Post
Hey mate ! here you go >> GEM1.7.1AO
Just turn off Anti-Aliasing in PR graphics options and use this preset .
It seems that AO only works with reshade v4.4 and PR needed some additional tweaking , but got it working
You are the real MVP, Sam! Gonna test it and give feedback here.


Edit: Seems like most of the qUINT master Shaders work on ReShader 4.4 properly... Maybe you should stick with version of the injector?
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Last edited by Death!; 2022-05-03 at 06:56..
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Old 2022-07-05, 11:35   #656
xpugur

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Default Re: PR Graphic Enhancement Mod

now how can we update it to the new version?

also i saw at their discord(reshade) that they are interested in PR


""The Future
1. brimsonFX will have a /dev branch for updates to prevent chaos
2. I may go on a road trip with the boys and, of course, code shaders with my phone at a hotel or truck stop
3. I am now improving shaders for the team behind Project Reality: Battlefield 2, requiring a lot more knowledge beyond post-processing""

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Old 2022-07-14, 22:11   #657
[R-CON]​papadanku
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Default Re: PR Graphic Enhancement Mod

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Originally Posted by xpugur View Post
also i saw at their discord(reshade) that they are interested in PR
I am the person behind that post lol. I now work on the in-game shaders PR uses

If you guys want, I can make a ReShade shader pack (not preset) for Project Reality. With optimizations and better lighting through gamma correction. Can host it on GitHub as a fork of SweetFX called realityFX or something :v
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