project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
08 Aug 2022, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2012-02-13, 10:27   #41
pr|Zer0

pr|Zer0's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

yes, I am

pr|Zer0 is offline Reply With Quote
Old 2012-02-13, 10:29   #42
Pvt.LHeureux
-

Pvt.LHeureux's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

It's awesome that you find the time to work on this, thanks

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux is offline Reply With Quote
Old 2012-02-13, 10:42   #43
J.F.Leusch69
Retired PR Developer

J.F.Leusch69's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

Quote:
Originally Posted by pr|Zer0 View Post
i guess i can do that...roads need to be redone anyway
any suggestion on a easy way??
you could open the primary heightmap file in photoshop and rotate it so it fits, but all other would be basicly lost and it could need some smoothing work after the changes.

you could aswell partly save the color and detail maps, but it looks like its not worth doing it, since you havent done much painting yet.

the statics could be rotate after the heightmap is fixed, but you can end up with a nuch of floaters so you have to check almost every static anyway.

real mappers might know a better way.
J.F.Leusch69 is offline Reply With Quote
Old 2012-02-13, 10:42   #44
pr|Zer0

pr|Zer0's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

There is not much to be done, except selecting statics and moving them. Its a desert map...all building are set on flat ground...final terrain tweaks are far away...

pr|Zer0 is offline
Last edited by pr|Zer0; 2012-02-14 at 04:28..
Reply With Quote
Old 2012-08-05, 19:12   #45
SShadowFox

SShadowFox's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

Bumpety Bump, is you still making this map?
SShadowFox is offline Reply With Quote
Old 2012-10-22, 18:45   #46
pr|Zer0

pr|Zer0's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

Map is still being worked on.

pr|Zer0 is offline Reply With Quote
Old 2012-10-25, 15:37   #47
pr|Zer0

pr|Zer0's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

Within 2 weeks approximatelly , expect an alpha test for this map. Details will be posted on my behalf by one of my mates from NwA.
I cannot participate to testing due to real life issues, but happy testing to you all.

pr|Zer0 is offline Reply With Quote
Old 2012-10-25, 16:56   #48
Tit4Tat

Tit4Tat's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

Great stuff Zero, we will be glad doing an Alpha test on this maybe with help from pr community

==============================================

=MeRk=_Smurf_1st


Tit4Tat is offline Reply With Quote
Old 2012-10-25, 22:32   #49
Blondey
Banned
Supporting Member

Blondey's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

Looks freakin' amazing! Good work!
Blondey is offline Reply With Quote
Old 2012-10-26, 19:40   #50
simeon5541

simeon5541's Avatar
Default Re: [Map] Umm Qasr (4km) [WIP]

If this map would as half good as Burning Sands
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF
simeon5541 is offline Reply With Quote
Reply


Tags
4km, map, qasr, qasr4, scrapped, umm, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:08.