project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Coding
23 Apr 2024, 00:00:00 (PRT)

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 2019-01-21, 20:48   #1
Default AA passive rockets system

Solution to passive AA rocket system in Bf2 engine.

It refers to the old AA rocket systems(sam tigercat.....)
-Set visual aim like sam tigercat(2x zoom)
-Give it to him:
Code: TSHeatSeeking
ObjectTemplate.weaponHud.firstLockSound HUD_TargetTrack
ObjectTemplate.weaponHud.secondLockSound HUD_TargetLock
-Remove visual lock on HUD(like in Khamisiyah map)
-Give 5 sec from seeking to locking.(variations can be inserted)

What gets with it?
It gets the operator, does not know if the target is tracked or locked.Follow the target for 5 sec fires not knowing if the target is locked or not.What does it mean if a rocket follow the plane succeeded,if not rocket goes straight.

-In other games this type the rocket have bigger damage on plane then standard AA rocket with seeking/locking system.And how I feel larger game companies have solved this problem in this way.

-I did not test.Theoretically, there are no obstacles to get this in BF2 engine.

And I hope it will soon appear Vietnam map with x2 SA-2(C-75 Dvina),Mig-17F (J-5),Mig-19(J-6),Mig-21 (F-13),F-4 Phantom II ,AT-3 Sagger,M40 recoilless rifle.....A lot of work,and a little time for it.


There's no real flame on your screen, it's just magic
lakinen is offline

passive, rockets, system
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 10:45.