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Old 2020-11-03, 11:46   #1
[R-CON]​Hans_Strudel
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Default [Vehicle] Type 89 IFV

Here is the result of highpoly modelling of the next JSDF asset - Type 89 IFV:
1)

2)

3)

4)


If lowpoly polycount will be not too high, i think of adding some tools and boxes on sides.
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Last edited by Nate.; 2020-11-03 at 12:02..
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Old 2020-11-03, 12:07   #2
Rabbit

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Default Re: [Vehicle] Type 89 IFV

What reffs did you use? everything I see has the skirts on hinges and not a single unit of skirt. You can model in the lines showing different skirt pieces and AO bake that.

Overall I think its missing a lot of stuff that could be really nice for the AO.



AfSoccer "I just don't see the natural talent."
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Old 2020-11-03, 12:39   #3
[R-CON]​Hans_Strudel
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Default Re: [Vehicle] Type 89 IFV

Quote:
Originally Posted by Rabbit View Post
What reffs did you use? everything I see has the skirts on hinges and not a single unit of skirt. You can model in the lines showing different skirt pieces and AO bake that.

Overall I think its missing a lot of stuff that could be really nice for the AO.
This is basic shape, other details can be added further during texturing, hull itself is heavy for the laptop already. And yeah skirts are separated on 6 parts connected to the hull (frontal even welded).
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Old 2020-11-04, 01:51   #4
anantdeathhawk

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Default Re: [Vehicle] Type 89 IFV

For Tracks:
just in case.
https://www.realitymod.com/forum/sho...d.php?t=144572

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Old 2020-11-04, 09:42   #5
[R-CON]​Hans_Strudel
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Default Re: [Vehicle] Type 89 IFV

Quote:
Originally Posted by anantdeathhawk View Post
Great tutorial, thank you! Alas he didn't mention how to animate tracks via UV.
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Old 2020-11-04, 10:20   #6
[R-DEV]Mineral
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Default Re: [Vehicle] Type 89 IFV

This one goes into that a bit more:
http://www.bfeditor.org/forums/index...orting-a-tank/

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Old 2020-11-06, 13:16   #7
[R-CON]​Hans_Strudel
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Default Re: [Vehicle] Type 89 IFV

Skirts divided and tracks lowpoly added.
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Old 2020-11-29, 17:10   #8
[R-CON]​Hans_Strudel
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Default Re: [Vehicle] Type 89 IFV

Lowpoly model is almost complete. Overall tricount - 19 037.
1)


2)


3)
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Old 2021-05-04, 17:27   #9
[R-CON]​Hans_Strudel
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Default Re: [Vehicle] Type 89 IFV

Well, had to take a brake, but here is update on model:

Lowpoly - done 100%
UV - tend to think it's 100%
texture - WIP and here are current result (don't mind lack of parts, will add them later):






Currently i am still thinking should it be single color or bicolor camouflage pattern, would appreciate any feedback on how you see it.
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Old 2021-05-05, 11:58   #10
Hokunin
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Default Re: [Vehicle] Type 89 IFV

Naisu badi da.

Great job. Can't wait to see it finished. As for camo, ask japanese which version is the most widespread.

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