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Old 2011-05-18, 11:09   #61
Scot
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Default Re: PR:ArmA2 - Highlights Reel #5

If PR makes decent PvP in ARMA, then I for one have no problems with waiting for 0.4 or even later for cool assests!

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Old 2011-05-18, 13:06   #62
hubadonical
Default Re: PR:ArmA2 - Highlights Reel #5

Looks amazing, Keep up the good work lads
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Old 2011-05-18, 13:55   #63
Zemciugas

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Default Re: PR:ArmA2 - Highlights Reel #5

Will you include any released community maps in the future releases?

And I wonder, will you have only the essential vehicles, like tanks, apc's, trucks, jeeps. Or add more vehicles types? Something like VBs2, but not as much, so we could have more realistic convoys, instead of just always fighting.


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Old 2011-05-18, 13:59   #64
ryan d ale

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Default Re: PR:ArmA2 - Highlights Reel #5

Thank you for the update.

I have some very simple and specific questions and if someone would be able to answer them I'm sure other members would appreciate it also.

Which Jackal are we getting 1 or 2? (2 = 4 crew and 360 arc of fire for .50/40mm, please mention if Jackal 1 also has the 360 arc)

Will the Jackal and the LMV/Panther be air transportable (via heli) in the initial release?

Will there be a 40mm and 50.cal Jackal and LMV/Panther(RCWS)?

After visiting Bovington on the 14th I was surprised to find out that the Jackal also carries a sensor (or I was told it did), will there be some kind of sensor mechanism on the vehicle in game?


The MAN trucks, will any of these be armed with a 7.62 and will they have have cage/bar armour?

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Old 2011-05-18, 14:01   #65
ryan d ale

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Default Re: PR:ArmA2 - Highlights Reel #5

Edit*


Will there be a 40mm and 50.cal Jackal and LMV/Panther(RCWS)?

(2 seperate variants of each vehicle) not the simulatenous mounting of each weapon on the vehicle)

Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"

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Old 2011-05-18, 14:55   #66
HunterMed
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Default Re: PR:ArmA2 - Highlights Reel #5

Quote:
Originally Posted by [R-DEV]UK_Force View Post
Indeed and look who is still in the mix in the BF2 scene ?

I understand the points made by adding a "poster-boy" asset or two - and indeed I did toy with the idea initially, however as has been said this is v0.1, and is being released to draw in players who want to experience the Gameplay and start to form a PR: ArmA2 Community.

As time progress's more content will be added as you all know - however we need to establish the gameplay and build a decent player base for PvP, otherwise we willl be drawn into the ArmA2 scene of simply creating "cool addons" for people to use for SP ......... something PR is NOT about at all.

Assets are created in Project Reality to assist in its gameplay and enhance it, not created and then "squeezed" into the gameplay to make it work - thats how we have always developed over the years, and its also how Mod teams fail sometimes, by throwing loads of cool stuff in with no forethought or planning.



This approach ensures people download PR for its gameplay, and not for its assets only.



.
much wisdom! I wished all devs of games would work that way...

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Old 2011-05-18, 15:06   #67
Snazz
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Default Re: PR:ArmA2 - Highlights Reel #5

Quote:
Originally Posted by ryan d ale View Post
The MAN trucks, ...will they have have cage/bar armour?
Evidently:

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Old 2011-05-18, 15:15   #68
ryan d ale

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Default Re: PR:ArmA2 - Highlights Reel #5

Quote:
Originally Posted by Snazz View Post
Evidently:



Sometimes my brain works like a sieve.

Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"

Indy Media
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Old 2011-05-18, 15:27   #69
ncomm

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Default Re: PR:ArmA2 - Highlights Reel #5

great work, tnx again devs for all your effort and time that you put/spent into making this mod for us
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Old 2011-05-18, 15:36   #70
Punkbuster

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Default Re: PR:ArmA2 - Highlights Reel #5

I can't wait!!!!
You know, ArmA II is a game that the more you play it, the more you fall in love with it!
I have got it about a month ago, and for the first 2 days I hated it but I kept playing it and now I LOVE it!! And the more I play it, the faster my patience runs out!! I want PR ArmA!!!

In-game name: =[BF]= Rudy_PR
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