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Old 2013-10-16, 21:32   #11
Tapolad
Default Re: Traction Wars (WW2 Game)

Looks really detailed , really looking forward to this game.
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Old 2013-10-18, 05:01   #12
ComradeHX
Banned
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Default Re: Traction Wars (WW2 Game)

As long as combat is not arcady then this might be a win.
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Old 2013-10-18, 14:33   #13
Roughbeak
FH2 Developer
Default Re: Traction Wars (WW2 Game)

The research devs, artists, and mappers are going to make this a truly realistic WW2 game. No cookie cutter models or scenes are going to make it here, they are going to look correct.
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Old 2013-10-18, 21:34   #14
Roughbeak
FH2 Developer
Default Re: Traction Wars (WW2 Game)

Double posts, but..

New update - the HUD.

Full article: Dev Blog #15: Heads Up!

Picture:
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Old 2013-10-19, 00:41   #15
Antol
Default Re: Traction Wars (WW2 Game)

THIS is screenshot Any alpha, or something?
I like this HUD, maybe its not better than this in PR, but still minimalistic
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Old 2013-10-19, 07:48   #16
[R-DEV]​AfterDune
PR:BF2 Developer
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PR Server License Administrator

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Default Re: Traction Wars (WW2 Game)

I was curious about this, but from the looks of it, they have done a great job. I love a minimalistic HUD, it's not so in your face. And less is more .

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Old 2013-10-19, 09:02   #17
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: Traction Wars (WW2 Game)

Not much of a fan of the minimap, especially in the bottom left of the screen since the left side of the weapon is where you do your most looking but other than that it looks good

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Old 2013-10-19, 13:44   #18
carmikaze
Supporting Member

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Default Re: Traction Wars (WW2 Game)

Have a look at Festung Europa too

https://www.realitymod.com/forum/f11...ml#post1958241
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Old 2013-10-19, 13:48   #19
Antol
Default Re: Traction Wars (WW2 Game)

"So let me explain what you see here. It’s our current version of the HUD, which during play is not visible. When you press a certain key the HUD appears and when released it disappears again. HUD only shows a mini-map and compass, which are there to give you a better spatial awareness. They show your position relative to friendly players and important features of the map. Team-mates will only be shown when directly in view without any obstacles between you and them. These icons will slowly fade away when losing contact although things like objectives and orders will always be visible. To orientate properly you’ll have to pull out a physical map, so you can’t use your weapon at that moment -just as in real life. Depending on your class you’ll have a more or less detailed map."

:O
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Old 2013-10-19, 13:59   #20
carmikaze
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Default Re: Traction Wars (WW2 Game)

Quote:
Originally Posted by Roughbeak View Post
Double posts, but..

New update - the HUD.

Full article: Dev Blog #15: Heads Up!

Picture:
I don't know why, but the pic reminds me of Call of Duty 3 so hard.. (which is good because i loved the visuals of CoD 3 :P)

Edit:

oh, those memories:



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Last edited by carmikaze; 2013-10-19 at 16:04..
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1944, game, normandy, traction, vanguard, wars, ww2
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