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29 Oct 2020, 00:00:00 (PRT)
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Old 2020-10-07, 20:56   #31
TAp04eK
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by SShadowFox View Post
This sounds a lot like a problem that the Devs have no way of solving, so why complain here? Do you want the Devs to force servers to play maps that don't run often? Do you want Devs to somehow force people to play realistically? Devs can't mod the community.

If this bothers you so much, you're free to apply for a server license and run it however you want.
They have tools, but its looks like they dont want to.
Forcing server to play maplists sounds great, there was one server in 2011-13, ONLY maplist's and no1 was complaining. now we play maps that admin want's or people that close to admins. for example i haven't seen Masirah on any server even EU, why? and dont tell cuz its shit map, i can say same on other maps, specially about ww2 ones.
I dont want them to FORCE someone to play realistically, i want them to allow that.
Where did you see gun shooting in legs when you aimfor the head? distance is 10 meters.
Or aiming for like forever in order to get normal "spread".
But yeah, joke's like : Player's are hardcoded - are alway's here.

Alon, kama mapot osaftem ba shanim a ahronim? mibhinati klum
be kesher le gb2cod - lema? im esh PR, be ezrathem mesahkim kmo cod.
Ze nora meahzev lirot - otha one be tzora kazot.
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Last edited by TAp04eK; 2020-10-07 at 21:02..
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Old 2020-10-07, 22:02   #32
Rabbit

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Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by AlonTavor View Post
gb2cod
I mean there are much better/realistic ways on dealing with weapon handling in PR.



AfSoccer "I just don't see the natural talent."
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Old 2020-10-08, 00:02   #33
robert357

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Default Re: PR:BF2 v1.6.3.0 Changelog

In my opinion PR has always been more like role playing shooter than hyper realistic. Tbh this is why I like it more than most of the harcore sim/semi-sim shooters.

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Old 2020-10-08, 11:37   #34
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by robert357 View Post
In my opinion PR has always been more like role playing shooter than hyper realistic. Tbh this is why I like it more than most of the harcore sim/semi-sim shooters.
Badnews... PR is going the way you like the less

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2020-10-08, 12:47   #35
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Please ignore Danesh, he's been having an emotional breakdown recently.
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Old 2020-10-08, 13:07   #36
[R-DEV]​Suchar
PR:BF2 Developer
Project Reality Beta Tester
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by AlonTavor View Post
recently
Since 1.3 that is

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater

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Old 2020-10-08, 13:55   #37
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by AlonTavor View Post
Please ignore Danesh, he's been having an emotional breakdown recently.
You and your friends nerfed the game so much that it affected me psychologically.

"Short" list of what affected me deeply:
- Minimap removed from armor vehicles.
- No more sprinting after getting revived with a patche
- Blood effect when getting hit removed
- Jet/Heli physics mucho broken (it was "ok" on v1.3.9)
- AA super OP for jets (it was "ok" on v1.3.9)
- Deviation increase (now if you are fully deviated and deploy your ar for example, you got 1~2s of deviation again + you cant use enemy kits that is deployed because the time the deviation is gone, you get black screen)
- Chat moved to the top left (now you lose lot of intel because your eyes are focused on the center of your screen and you cant keep looking at the top of the screen to read all the time because you are going to die or miss opportunity to kill something)

+ other things that made the game really worse/broken
- scopes removed from bijar
- yamalia winter very bad. (why not keep both yamalias?!)
- way less nades from GL kit
- assets removed from maps

+ lof of other small things (list is big) that cant remember right now and i dont like posting big messages

Its a shame that every every cool/usefull stuff devs add/do with the game, 10 things gets nerfed/removed :'(

Quote:
Originally Posted by Suchar View Post
Since 1.3 that is
You wrong, since 1.4. Go nerf more please.

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2020-10-18, 16:26   #38
PatrickLA_CA
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Default Re: PR:BF2 v1.6.3.0 Changelog

Quote:
Originally Posted by Danesh_italiano View Post
- Blood effect when getting hit removed
- Jet/Heli physics mucho broken (it was "ok" on v1.3.9)
- AA super OP for jets (it was "ok" on v1.3.9)

- scopes removed from bijar
- yamalia winter very bad. (why not keep both yamalias?!)
- way less nades from GL kit
These things I 100% agree with, CAS used to be fun, but not in 1.3, more like a few years ago I don't remember the exact version things went to shit for me.

The other things on your list sound like things that shouldn't have been in PR in the first place.

In-game: Cobra-PR
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