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Old 2014-07-31, 09:50   #561
Rezza
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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

Good news people. 12.5 is out!



Quote:
Arena Commander Patch 12.5 Released!

Greetings Citizens,

Last week we wrote to update you all on our work towards patch 12.5 and shared details about how we are going about solving the current multiplayer rubber banding, matchmaking, and connectivity issues. It is with a happy heart that we are able to announce today that patch 12.5 has been reviewed internally and is approved for release to the community. Before we get into what’s new, changed, or otherwise different about 12.5 we would like to express our appreciation to the community. So, thank you for your assistance in finding and reporting on these issues as well as your patience and enthusiasm as we worked through the problems. Without further ado, here is what you can expect from patch 12.5…

Additions/Improvements
  • Added subscriber jukebox
  • Adding visual and auditory feedback for incoming fire and weapon impacts
  • Missile sounds polished and improved
  • Additional shield sounds added (power down, power up, taking damage)
  • Added new Vanduul ship designated [REDACTED] by UEE Naval Command
  • Added Victory/Defeat/Draw messages on end of round scoreboard
  • Added voice over announcement to denote which team has won the round
  • Added additional Hornet top bar warning lights
  • Freelancer bunk beds can now be used
  • Freelancer bathroom and toilet can now be used
  • Revised for Aurora interior to increase fidelity
  • Added Aurora warning indicator lights

Networking Improvements/Fixes
  • Fixed issues that resulted in being kicked back to hangar during match load
  • Positional correction fixes to reduce rubberbanding
  • Failed connection attempts to HubServer will now timeout after 10 seconds
  • Removed socket disconnections due to login timeouts
  • Networked physics is now independent of framerate
  • Reduced server load caused by console logging
  • Creation of http interface to capture server statistics
  • Fixed players not connecting to matchmaker
  • Added a handshake system to guarantee the correct initialization of servers
  • Server-to-server connection improvements
  • Adjusted ship network packet priorities
  • Fix for disconnections while in the hangar
  • Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
  • Greatly reduced hitching and performance issues associated with players joining or exiting a match

Fixes
  • Mantis cannons no longer takes damage without overheating
  • Player can no longer zone into a match standing in the cockpit
  • Helmet is no longer invisible
  • Fixed 300i landing gear placement
  • Fixed rare crash when loading into Vanduul Swarm
  • Fixed crash when receiving connection error
  • Fixed crash caused by players spawning on top of each other at beginning of map
  • CPU optimizations to improve client performance
  • Gatling gun audio stops when no longer firing
  • Destroying an asteroid no longer counts as a final kill
  • Energy bolts now scale properly when fired to the side
  • Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
  • Fixed ships in holotable no longer showing hologram model
  • Notifications, points, scoreboard and timer should now be shown in third person
  • Player movement prevented when interacting with helmet stand
  • Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
  • Removed use icon on ladder
  • Correct game mode descriptions added in Arena Commander UI
  • Adjusted bloom of objects on radar
  • Projectiles scale properly when firing in decoupled mode
  • Particle emitters now properly destroy themselves, reducing lag
  • Ship Energy system optimizations
  • Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.

Whew! And that’s the short list.

You can find the complete list of updates and fixes in the official Release 12.5 patch notes.

https://robertsspaceindustries.com/c...h-125-Released

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Old 2014-08-09, 11:29   #562
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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

New AC game mode has been released. It's called Capture the Core. Also Star Citizen gave all 1000 UEC to buy some posters.

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Capture the Core now Playable!

Greetings Citizens,

As promised, Arena Commander is expanding! Now that multiplayer is available to all backers, we are beginning to roll out additional game modes. This process begins today with the launch of Capture the Core!

Patterned after classic ‘Capture the Flag’ games but with the additional challenge of operating in three dimensional space, Capture the Core is a team based game mode that rewards points to players for capturing ‘cores’ from the opposite side of the map. Players must capture the cores and then transport them to the other side of the map to add to their energy stockpile.

Source : https://robertsspaceindustries.com/c...e-Now-Playable
--

Quote:
Decorate Your Hangar: Free Posters Released!

Greetings Citizens,

Since last year’s Gamescom, we have traditionally given backers a choice of Star Citizen posters at our events, as a small thanks for all the support they’ve given us. This year is no different, with two cool new designs to choose from being printed now!

We’ve decided to go one step further, though, and let every backer add one of the new posters to their Hangar. We’ve added 1,000 UEC to every ‘ready’ account, which will allow you to choose any poster from the Voyager Direct store for free.

The new designs are a 2944 Murray Cup racing poster, celebrating the Origin M50 and 350R, and a Constellation poster, celebrating the soon-to-be-revealed Constellation lineup! You are also free to spend your UEC on other decorations or weapons if you would prefer.

Source : https://robertsspaceindustries.com/c...sters-Released

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Old 2014-08-17, 20:35   #563
Tomato-Rifle

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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

Are those real life posters or decoration posters for your hangar?

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Old 2014-08-17, 22:21   #564
Rezza
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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

Quote:
Originally Posted by [R-CON]Tomato-Rifle View Post
Are those real life posters or decoration posters for your hangar?
Decorations for the Hangar.

--

Patch 0.9 in a couple weeks or so, containing:
  • Co-op Vanduul Swarm
  • Murray Cup Racing
  • Rebindable Keys
  • 350R and M50 playable
  • Increased ship speeds
  • 6DOF
  • Improved sound effects
  • Leaderboards
  • Play with friends via friendcodes

New hangars. Switching from tiers to in-lore variety and having everyone able to choose which hangar they want is a great move. We'll have:
  • Self Land, grungy (ex Discount Hangar)
  • AeroView, futuristic (ex Business Hangar)
  • Revel & York, luxury (ex Deluxe Hangar)
  • VFG Industrial, asteroid

--

Btw guys we have several new videos from Gamescom 2014.










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Old 2014-08-19, 18:57   #565
sharpie
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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

Dug the throw to 2001: A Space Odyssey in that last RSI video xD

"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that bitch
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
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Old 2014-08-21, 01:15   #566
badmojo420
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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

I really like the idea behind this game, but I can't help but feel like it's going to be all smoke and mirrors. The models are nice and the pilot animations look good, but that isn't going to make up for the lack of innovation & good game mechanics.

It's like I have these ideas in my head about what this game should be like, and how amazing that would be. Then I research the game and read their plans for it, and those hopes and dreams are smashed into pieces.

The whole deal about this being a crowd funded thing, and having no publisher to answer to is great in theory, but I fear that with so many people funding this game, the results are going to be the same as traditional games. The developers are going to want to please everyone in the same way that large publishers do. In the end it'll be a game that tries to please everyone, and it will do nothing really special, but instead the focus will be on doing everything... average.

I hope all my fears are unfounded and I'm just a grumpy old cynical bastard. I really do want this game to be awesome.
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Old 2014-08-21, 05:23   #567
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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

^^ Same here bro
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Old 2014-08-21, 06:37   #568
Rezza
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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

I think the recent flight model is a good example of how they want the game considering how the backers want it. The backers didn't like flight simulation at first but they kept it now they are enjoying it too. CR and CIG won't sacrifice from the game they want to make to please everyone. They never did too.

A huge game is shaping up I can only advise people backing the cheapest package at least because SC is one of its kind in scope, funding and talent.

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Old 2014-08-21, 14:21   #569
Murphy

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Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

I can only advise people to spend their money wisely, if you do invest in this game don't get twisted up in the highs and lows of a game in development. How long have the earlier backers been waiting? It seems rather long, but I'm sure we're all hoping it will mean a better game in the end. I will personally wait until the game is released, I still see potential for a stinker here keeping DayZ in mind.

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Old 2014-08-21, 14:23   #570
Robbeh
Default Re: Star Citizen, the search for the perfect Joystick (PC Game)

At this point they have more than enough money...

Makes more sense to wait until closer to release than donating for the next space shrub.
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