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26 Jul 2021, 00:00:00 (PRT)
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Old 2021-01-28, 14:10   #61
Bluedrake42
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Default Re: Operation: Harsh Doorstop

Quote:
Originally Posted by Hokunin View Post
So there will be no modern factions and vehicles, you set the time period for the official part to be 80's only?
The 80's theme is only for the early access period. Our game isn't exclusively an 80's game. Here look I'll just... I wasn't supposed to post this, but this should make things a little more clear.







The title and the game itself is a platform. Our objective is to become a limitlessly expandable project, similar to Project Reality. This is why we don't pay much mind when people complain about the name.

Operation: Harsh Doorstop is just the initial operation featured in the game. It is just an naming convention regarding our plans for episodic content. We chose the 80's theater for our first setting because it feels modern, but doesn't require us to implement optics yet lol but we have plans to implement a whole series of other content in collaboration with the community.

However all of our expansions won't be separate games. It will all be for the same base game "Operation: Harsh Doorstop."

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Old 2021-01-28, 15:39   #62
[R-MOD]Nate.
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Default Re: Operation: Harsh Doorstop

Smooth way to get rid of name-complainers and add more theaters instead

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Old 2021-01-28, 15:41   #63
Hokunin
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Default Re: Operation: Harsh Doorstop

Thanks for the info, that's great to know, that different era maps would be accessible within one game.

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Old 2021-01-28, 22:00   #64
[R-CON]​Frontliner
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Default Re: Operation: Harsh Doorstop

You know, describing the interactions among you and me as "not friendly" would be the understatement of the century, but I must admit that I'm impressed, not only by the fact that this is getting somewhere, but by the fact that this is looking legit to boot. Didn't believe that you could gather a group enthusiastically and skilled enough to pull off anything like this here we are. Willing to bet the Covid-year made work flow a bit more productive, but that's not a knock against you in the slightest.

Just Games, No Bullshit. Very much indeed.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2021-01-29, 05:58   #65
Bluedrake42
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Default Re: Operation: Harsh Doorstop

Appreciated man <3 I'm a pretty simple man so, if you like our game then you're all good in my book

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Old 2021-01-29, 07:08   #66
[SFOD-D]Sandman

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Default Re: Operation: Harsh Doorstop

This game looks promising. I can't wait for the release!
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Old 2021-02-08, 16:39   #67
Bluedrake42
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Default Re: Operation: Harsh Doorstop

https://operationharshdoorstop.com/

Forums up.

New playtest coming soon. Go sign up on our forums if you'd like to participate. We're currently aiming for March 1st.

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Old 2021-02-19, 14:14   #68
Bluedrake42
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Default Re: Operation: Harsh Doorstop

Testing opens up on March 1st. Sign up on our website to get keys.
https://operationharshdoorstop.com/


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Old 2021-03-09, 04:37   #69
dcm
Default Re: Operation: Harsh Doorstop

I lost all interest as soon as I read the dreaded word.

Suppression.

Anyways I wish you luck in your endeavor.
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Last edited by dcm; 2021-03-09 at 04:46..
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Old 2021-03-23, 19:25   #70
Murphy

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Default Re: Operation: Harsh Doorstop

Yea, games with suppression are bad /s

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