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Old 2021-08-03, 22:44   #31
LangMaster

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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Seems like my baking works completely fine now, i moved alot of details into the texture it self though i will do alot by hand as well since light and shadows is my skill when it comes to pixel arts so this should be fine as well. I am down to 4400 tris now, i think i might be able to get it down still a little probably, then i will get to change the UV.


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Old 2021-08-04, 01:45   #32
Hokunin
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Did you detach this big flat object from the main mesh? You shouldn't detach it, because its flat and its surface located close to the surface of the main mesh, left like that it would "z-fight" from distance a lot. Also its very big, you'll save up UV space by welding it into the main mesh.


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Old 2021-08-05, 13:34   #33
LangMaster

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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

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Originally Posted by Hokunin View Post
Did you detach this big flat object from the main mesh? You shouldn't detach it, because its flat and its surface located close to the surface of the main mesh, left like that it would "z-fight" from distance a lot. Also its very big, you'll save up UV space by welding it into the main mesh.

Alrighty, back to the drawing board. lol.

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Old 2021-08-11, 14:18   #34
ANW1173

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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

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Originally Posted by LangMaster View Post
Alrighty, back to the drawing board. lol.
maybe this video helps you

https://cdn.discordapp.com/attachmen...5.14.46.05.mp4
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Old 2021-08-31, 00:22   #35
LangMaster

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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Slight upgrade.

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Old 2021-09-01, 19:12   #36
[R-DEV]Mats391
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

That UV looks way better! Nicely done!

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-09-01, 21:45   #37
LangMaster

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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

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Originally Posted by Mats391 View Post
That UV looks way better! Nicely done!
Yeah i was looking for something but i cannot seem to find anything, even if you make blender to get the islands so they would waste the least space, i just decided to move them by my self then.

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Old 2021-09-03, 00:38   #38
LangMaster

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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

What are the next steps to make this work ?

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Old 2021-09-07, 18:46   #39
[R-CON]​Hans_Strudel
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

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Originally Posted by LangMaster View Post
What are the next steps to make this work ?
Now you need to take a look ay whole model and clean it up from vertexes that don't affect mesh shape or non essential for UV.

For example i don't see any reason to keep these vertexes, because they don't affect form of an object from that perspective:


UV is great, can't say anything about it i would try to change.
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Old 2021-09-08, 10:31   #40
LangMaster

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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System





Blender modifier does pretty good job at this, though i found some at the handles.

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