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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2024-07-12, 23:30 | #1 |
Join Date: Aug 2020
Posts: 47
United States of America
Location: Delaware
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Intel Overhaul: Civilian "Buildings" + Static Intel
Put invisible placeholder objects for what is considered civilians that are "out of sight" inside buildings. Make it so that if tank fire, grenade launchers, Cas, Hat, heavy machine guns, mortars, and area attacks destroy these for a negative intel hit. Once friendlies or enemies get within a certain distant it could nullify them. A 3rd type of mortar round "a leaflet" round could destroy these objects as well, acting as a warning to evacuate the buildings. Basically, the idea is to keep people from just spamming areas with gunfire, that in real life would result in massive civilian casualties, which we have seen in recent conflicts to be a factor in the public discourse and very possibly the outcome of the conflicts.
Put hard to find little objects such as folders/hard drives/papers located in buildings that can be "arrested" to collect a small amount of intel to just slightly offset the new hit from the buildings and for a small "fun" and intricacy. The recent conflict in Gaza has also shown us that intel is often not organized and controlled but rather decentralized. Meaning that while it is easier to find it is also becoming less valuable, all the less we have an infatuation with every little thing that is uncovered so while this may not represent a huge gameplay impact, it does mimic real life. Adding some sort of tracker for intel would also be super cool but that would be a lot of work. Given the changes with the coding and some of the other stuff I've seen done, it seems to be something worth saying. |
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