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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

View Poll Results: High Points/ Fast Spawn servers
PR should have it's spawn timer hardcoded. 143 75.66%
What's the problem? 41 21.69%
Where are the kewl knives and pistols servers dood??? 5 2.65%
Voters: 189. You may not vote on this poll

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Old 2007-03-13, 03:21   #11
soraflair
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Quote:
Originally Posted by [R-DEV]fuzzhead
I think its really affecting the quality of play and the type of players PR attracts.

Also note in that list OSF has FF almost off. Meaning you can shoot your buddy in the back 5 times and he will still be fine, or you can throw a grenade DIRECTLY AT YOUR FEET AND LIVE.

I dont like this trend of watering down PR for the masses, unforunately not much we can do to stop those servers I dont think, other than complain to their admins to change the settings.
Can't we just lock certain options?
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Old 2007-03-13, 03:22   #12
Shooty McStabbyface
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Well I'm glad to see some agree with me. I mean what's next?

"Knife/Pistol/ShortSpawn/Crosshairs/Ah F-it exactly like Vanilla SERVER"

"24/7 Street! DIFIBRULATTORS ONLY High Points Server"

(Goin' in on West Coast server right now if anyone is playin...)
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Old 2007-03-13, 03:31   #13
trogdor1289

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Wherz my kinfzes an pistoles serverz theyz would be supe 1337 an everyone would play them and stuff.
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Old 2007-03-13, 03:33   #14
Desertfox

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Im pretty sure that fritz can take away there ABR. If someone plays PR for the first time on a short time spawn he may get the wrong message or even on a "ABR RANKED HIGH SCORE!!!"

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Old 2007-03-13, 03:36   #15
Noff
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The way the respawns get longer and longer when you die really annoys me when I keep getting tk'd.
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Old 2007-03-13, 03:40   #16
eggman
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Yeah it's outta hand. It's their server .. I get it .. but it's OUR mod.

I am pretty sure we will figure out a way to do something about this. I'd rather lose players and servers than have the mod run with 10s spawn times and the sort of player that attracts.

In the old days you couldn't get a game going because there were so few good players. Now you can't get a decent game going because there are so few good servers.

Cheers!
egg



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Old 2007-03-13, 04:16   #17
causticbeat

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I played one without knowing what it was, and it was a noob fest. One of the least enjoyable PR experiences ive had, and id hate a newer player to jump in to one of those and have a negative experience, and assume that that server represents PR as a whole.

FF isnt as big of a deal, and OSF is a decent server IMO, but spawn times and kit ammounts are HUGE and def shouldnt be modable.

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Old 2007-03-13, 04:50   #18
Rick_the_new_guy

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I would like to see more options.
All these options allow the mod to be set-up more realisticaly of cource.

For example, after say five deaths, the count down timer really shoots up there.

If you die more than 10 times, your waiting about a minute and change at least.

__

IMO, the best way to regulate the server is to affect the spawn timer.

The less time one wants to wait to respawn, the more likely they will play these frag fest servers.

The more time one must wait to respawn, the more likely gamey players will stay away from this server.

I hope the PR team allows a wide range of options.
This will better seperate the arcade players from those looking for more of a sim feel.

__

IMO, the spawn timer goes by real quick. I would like longer times to wait inbetween deaths.

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Old 2007-03-13, 07:32   #19
.:iGi:. Eggenberg4Ever
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Quote:
Originally Posted by Noff
The way the respawns get longer and longer when you die really annoys me when I keep getting tk'd.
Die less.

Say no to PR-Lite or Diet Reality.



What's French for deja vu?
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Old 2007-03-13, 07:35   #20
Szarko

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Quote:
Originally Posted by .:iGi:. Eggenberg4Ever
Die less.

Say no to PR-Lite or Diet Reality.
lol thats a great line lol.


Deuce Four
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