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17 Nov 2018, 00:00:00 (PRT)
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PR Highlights Highlights of what work the Devs are currently working on

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Old 2018-06-26, 12:07   #31
SucharMistrz
Project Reality Beta Tester

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Default Re: Yamalia Map Update

Quote:
Originally Posted by lakinen View Post
-just see how often ppl play winter maps
-snow maps (destroys the beauty of graphics in game)
- There is only 1 snow map and you can't say it is underplayed
- It is subjective, f.e. I like it.
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Old 2018-06-26, 13:31   #32
PeppeJ
Default Re: Yamalia Map Update

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Originally Posted by Outlawz7 View Post
Do you mean minimap or do you actually wanna compare terrain?
I mean the actual heightmap, would be nice to see how much it differs.

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Old 2018-06-26, 13:58   #33
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Yamalia Map Update

https://i.imgur.com/xFKOYwl.png

Left is new.

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Old 2018-07-03, 17:15   #34
PLODDITHANLEY
Supporting Member
Default Re: Yamalia Map Update

I like snow maps reminds me of Christmas map pack a while back.

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Old 2018-07-07, 04:51   #35
ThermalPanda
Default Re: Yamalia Map Update

What I really want is them to add Arctic Lion back into the game was one of my favorite maps especially the night version of it while flying trans. We could use another 4km map that isn't desert

Plus who didn't love the loading screen music for Arctic Lion was one of the best
Additional note PR needs add the main screen loading theme for PR .95 into some map was also pretty good
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Last edited by ThermalPanda; 2018-07-07 at 04:58..
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Old 2018-07-09, 02:47   #36
Singh408
Default Re: Yamalia Map Update

keep the original map too as alt or lrg layout and replace US army with marines and have 3x abrams vs 3x t-90s/t-72bs boom! And also have them spawn after 5-7mins of round start. Tank spawn==(5 mins delayed, 20mins spawn).
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Old 2018-07-09, 04:01   #37
FFG
Project Reality Beta Tester
PR Server License Moderator

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Default Re: Yamalia Map Update

Quote:
Originally Posted by Singh408 View Post
keep the original map too as alt or lrg layout and replace US army with marines and have 3x abrams vs 3x t-90s/t-72bs boom! And also have them spawn after 5-7mins of round start. Tank spawn==(5 mins delayed, 20mins spawn).
thats not really how maps work.

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Old 2018-07-09, 08:52   #38
LimitJK
Default Re: Yamalia Map Update

i think it would be justifiable to keep both maps even though they seem to be offering similar gameplay (heightmap not changed as opposed to dovre/dovrewinter). could replace the blufor faction on old yamalia with poland, germany or any other underrepresented faction. this would circumvent the limitation of one language per map and bring a breath of fresh air.

download size is not as much of a bottleneck as it was in the early years of this mod.


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Old 2018-07-09, 13:17   #39
InfantryGamer42
Default Re: Yamalia Map Update

Quote:
Originally Posted by LimitJK View Post
i think it would be justifiable to keep both maps even though they seem to be offering similar gameplay (heightmap not changed as opposed to dovre/dovrewinter). could replace the blufor faction on old yamalia with poland, germany or any other underrepresented faction. this would circumvent the limitation of one language per map and bring a breath of fresh air.

download size is not as much of a bottleneck as it was in the early years of this mod.
I agree. Give it to Netherland.
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Old 2018-07-10, 08:45   #40
Singh408
Default Re: Yamalia Map Update

Quote:
Originally Posted by LimitJK View Post
i think it would be justifiable to keep both maps even though they seem to be offering similar gameplay (heightmap not changed as opposed to dovre/dovrewinter). could replace the blufor faction on old yamalia with poland, germany or any other underrepresented faction. this would circumvent the limitation of one language per map and bring a breath of fresh air.

download size is not as much of a bottleneck as it was in the early years of this mod.
Yamalia grass layout Poland v Russia
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