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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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#1 |
Join Date: Nov 2015
Posts: 566
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Model has 7 components:
1-Riflled tube 2-Breech block(rear end) 3-Breech lock 4-Trigger 5-screw(Holds the torch) 6&7-Bipod legs To be done- wire connecting the pistol grip to the charging mechanism and minor details on the charging mechanism. Total Tris count -7543 The outer side of the weapon has 64 sides and inner side has 32 sides.There are problems with the telescope as it is askew,can't make it 3D.There's only scope and no boresights. Screens: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Video: |
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Last edited by anantdeathhawk; 2016-11-15 at 15:09..
Reason: Spelling correction.
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#2 |
![]() Join Date: May 2010
Posts: 1,045
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Location: Riga
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Don't know about modeling much, but I love me some good ol recoil less rifle. And this baby looks good.
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#4 |
Join Date: Nov 2015
Posts: 566
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@Mouthpiece and @[R-DEV]Rhino, Thanks
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#5 |
Join Date: Nov 2015
Posts: 566
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Update: TRIS now-7905, previously-7543
Made new details.Fire select switch, cord from pistol grip to the firing pin and metal bracket through which the cord passes. Fire select switch is a separate object. Screens: ![]() ![]() ![]() ![]() ![]() ![]() |
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#6 |
Join Date: Nov 2015
Posts: 566
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Update
![]() There are two cartridges: 1.HEAT 2.APERS(Anti personnel) These rounds have 32 sides as the number of inner sides of the launcher are the same.Shell casing has no inner sides and is hollow. Reference: https://books.google.co.in/books?id=...page&q&f=false M67 RR manual. Screens: ![]() ![]() ![]() ![]() ![]() Video: The breech block opens at some angle with the horizontal axis,i am unable to do that,will surely be done in the animations. |
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#7 | |
Join Date: Nov 2015
Posts: 566
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To R-DEV Rhino:
Quote:
Thanks! | |
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#8 | |
PR:BF2 Lead Developer
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Edit: References for the sight: https://www.globalsecurity.org/milit.../23-11/Ch2.htm https://www.bevfitchett.us/army-90mm...rifle-m-1.html | |
![]() Mineral: TIL that Wire-guided missiles actually use wire
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#9 | ||
Join Date: Nov 2015
Posts: 566
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![]() Thanks for references. | ||
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#10 | ||
PR:BF2 Developer
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I have no time to UV this model, export it etc, got to get back onto finishing off my Frigate etc. This is quite a simple model to learn to UV, texture and export so why give it a shot yourself? Also the "Scoped in" view of a scope is a seprate mesh for telescopic scopes (although the one in "LOD0", as part of the weapon should be hollowed out so you can see through it, just no reticle in it). Here is the M20 as an example (it's scope is in a funny location in BFMeshView as its location is corrected by the animations since it's mounted on in the deploy animation): Geom0 LOD0: ![]() Geom0 LOD1: ![]() Quote:
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Last edited by Rhino; 2020-10-20 at 14:04..
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Tags |
90mm, m67, recoilless, rifle, wipweapon |
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