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20 Aug 2019, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2018-07-14, 17:19   #21
DogACTUAL

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Default Re: State of AA

You shouldn't. I think you raised some interesting points, especially when you showed that helicopters and jets use different flares with different settings,which explains why they behave differently and also dispels the narrative certain people have been pushing, namely claiming flares on helicopters are exactly the same as on jets.

All i did was critizise some of the stuff you said because it was misinformed imo.

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2018-07-17, 22:56   #22
agus92
Default Re: State of AA

Just to clarify (and I know what I'm talking about);

The missile AA's on Falklands, Blowpipe and Tigercat, have Command operated guidance, as opposite to "fire and forget", which is what all the other missikes in PR use.

Active/passive guidance doesn't refer to wether or not the missile has to be guided by an operator, but rather if the signal they are picking to detect the target is created by the target itself (heat signature) or the target requires illumination (radar on attacker plane bounces radar waves that are detected by missile).

I don't want to derail, but IMO it's an important clarification.

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Old 2018-07-18, 22:03   #23
lakinen
Default Re: State of AA

There's no real flame on your screen, it's just magic.

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Last edited by lakinen; 2019-07-04 at 15:13.. Reason: Deleting
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Old 2018-07-19, 17:31   #24
DogACTUAL

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Default Re: State of AA

Hey, the lines of 'code' you pulled from the PR files look very interesting. Can you please do everyone interested in this a favour and try to pull all the relevant information, to try and understand how it works exactly and what parameters are responsible how the missile behaves and how those parameters can be changed?

It would shine a big light on a lot of stuff we really need to understand to make a judgement about the AA situation.

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2018-07-19, 17:44   #25
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: State of AA

IIRC "Unique" are operator guided. "heatseeking" are the non-operator-guided that lock.
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Old 2018-07-20, 07:30   #26
agus92
Default Re: State of AA

Checking the missile codes is nice to know how they work, but if flares and missiles work with choppers, the problem must be with the planes (assuming flares are unchanged in both planes and choppers).

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Old 2018-07-20, 18:21   #27
lakinen
Default Re: State of AA

There's no real flame on your screen, it's just magic.

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Last edited by lakinen; 2019-07-04 at 15:13.. Reason: Deleting
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Old 2018-07-20, 20:03   #28
DogACTUAL

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Default Re: State of AA

Again, thank you for the information. Would be really cool to see anti radiation missiles ingame!

I still don't understand this:

DEV says the issue became noticeable after substantially increasing the 'tick rate' of the missile checking for a nearby target to explode on, that before this the missile would just fly past the aircraft without exploding in many instances. And that for some unknown reason flares work better on helicopters than on jets and it is all because of vanilla code being shit.

But here is the thing. Right after the 'tick rate' change, i remember helicopters having the exact same problem as the jets, missiles locking flares just going straight for the helicopter ignoring flares. There were even posts about it with gifs showing this.

Then another update came out and suddenly helicopter flares worked as they do now, pretty reasonable with a good chance of attracting and stopping the missile! Though if i remember correctly the changelog made no mention of this change, yet it was very noticeable when flying helicopters and testing flares.

So what was done there that made the flares on helicopters work better and why can't it be done for jets as well?
Considering that helicopters had the exact same issues as jets do now, why not?

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2018-08-09, 14:45   #29
DogACTUAL

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Default Re: State of AA

So anyone working on dis?

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2018-08-09, 14:55   #30
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: State of AA

Quote:
i remember helicopters having the exact same problem as the jets, missiles locking flares just going straight for the helicopter ignoring flares
That's not what I remember, they just had a huge explosion radius and hitting the flares always killed the heli.

I have no idea why they almost never go for Jet flares, don't have much man power to look into it right with most BF2-script people working on WW2.

Only difference between heli flares and jet flares are drag and gravity modifiers. I'll try to look into these eventually, maybe they fuck up something in DICE's code.
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Last edited by AlonTavor; 2018-08-09 at 15:05..
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