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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2016-11-26, 16:44   #51
Saobh
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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by stalker23ke View Post
Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
Please use the correct suggestion / feedback section for such topics

The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Old 2016-11-26, 16:51   #52
Amrikirpgwarhead

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Default Re: PR:BF2 v1.4.0.0 Changelog

I see the btr80a is still broken, has the same armor as the back of a tank
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Last edited by Amrikirpgwarhead; 2016-11-26 at 17:04..
Old 2016-11-26, 17:15   #53
SANGUE-RUIM
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Exclamation Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by Amrikirpgwarhead View Post
I see the btr80a is still broken, has the same armor as the back of a tank
Please use the correct feedback section for such topics

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Old 2016-11-26, 19:04   #54
Roque_THE_GAMER

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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
  • Added the RPG-7V2 to the new alternative MEC Rifleman AT kit.
Finally!

Sorry i cant into English...
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Old 2016-11-26, 19:25   #55
Cpl.Kilgore
Default Re: PR:BF2 v1.4.0.0 Changelog

What is "Removed Objective gamemode-layer until it can be refined." and what are "GPOs" ?
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Old 2016-11-26, 19:27   #56
Cpl.Kilgore
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by [R-CON]LiamBai View Post


Not going to lie, I'll miss it too.
But maybe the prone fire delay is just 250 or 500 ms ? (Or longer?! o_O )
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Old 2016-11-26, 21:23   #57
Walmarx
Supporting Member

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Default Re: PR:BF2 v1.4.0.0 Changelog

Whoa, so much complaining! I have loved PR for years, and it thrills me to see these big updates still coming out! Excellent work guys!

To the server admins on the subject of map selection: I have been on hiatus from PR due to this very topic. I am a big fan of infantry combat, Insurgency, and interesting terrain (Forests, valleys, dense cities). For awhile those maps have been increasingly rare.
There are plenty of us out here who do not enjoy wide-open maps for vehicle combat exclusively, please run a variety of the huge number of excellent maps we have at our disposal.
The vocal minority should not always get their way.

Thanks again devs! Here's to many, many more years of life for the most impressive mod ever created!

http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg
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Old 2016-11-26, 23:17   #58
fluffypancakes

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Default Re: PR:BF2 v1.4.0.0 Changelog

I miss the AKS-74u. I guess it makes sense for it to not be for the Iraqi insurgents since only good squads and bathist leaders got an AK-74, but why is it removed from the Taliban Breacher? It just got replaced by a weapon thats only advantage is it's damage. Using the AKS-74u just felt so mujahideen-like and it was a great weapon too. It had low weapon sway, low recoil (AK74 still had less but better than the 7.62s) and was an overall great weapon. The chinese AK with the folding stock has a low weapon sway (not as low as the AKS-74u tho), and MUCH more recoil. Pls add AKS-74u back to the Taliban in some way
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Old 2016-11-27, 10:35   #59
sabian_
Default Re: PR:BF2 v1.4.0.0 Changelog

Please confirm or deny that Squad Bug is fixed in 1.4?
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Old 2016-11-27, 10:50   #60
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default

We won't ever fix it. It's a native bf2 bug

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