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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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#1321 |
![]() Join Date: Jun 2010
Posts: 2,311
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Location: Montreal, Quebec
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#1322 |
![]() Join Date: May 2016
Posts: 852
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I think it will surely be released at one point, maybe even sooner than we think. But at this point it is too little to late, what will PR:WW2 have to offer that PS and other fresh WW2 titles don't (other than being free)?
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Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------ ''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner |
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#1323 |
![]() Join Date: Jan 2016
Posts: 98
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#1324 |
![]() Join Date: May 2016
Posts: 852
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Bruh that PR runs better on older hardware is just a myth born out of people seeing outdated graphics and assuming it must naturally run better (can't really blame them for assuming such). War Thunder ran much better and more consistently on my old PC than PR did.
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Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------ ''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner |
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#adopt anthony, groho is god, ndevs, poxo is ghey, question, ww2devs |
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