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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#32 |
![]() ![]() Join Date: Jan 2016
Posts: 712
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If this is the kind of response you get on viable suggestions then you should seriously close this sub forum.
Yes this would get people off of ins, but the point is to get people away from Fallujah and increase map variety. But for some reason you had to go low in your arguments. EDIT: Alright someone told me that you are actually serious. If so, then Im sorry. Re-read the topic again. The goal is to get rid of Fallujah Ins only. Not Ins only. If you reread the thread you can also see why this 9999T suggestion looked more like a provokation to me. |
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Last edited by CAS_ual_TY; 2019-11-22 at 17:58..
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#33 | |||||
PR:BF2 Developer
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I have been reading.
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Creating a second gamemode as per your OP is less feasible than what I'm doing here because 1. I can't do it because I don't know how to create gamemodes, 2. the devs who do got better things to do. Yes, 9999 tickets sounds absurd but my reasoning behind it was to prevent the round from ending during seeing period because as you stated servers lose players on map switch. The idea was that the few people playing are unlikely to end the round by playing (whereas people blowing up caches do end it) and the round will last the full 4 hours or until an admin comes on to set next and run it. I do suppose turning this into a regular AAS layer with reasonable ticket amount and bleed flags would be better. Alright, so you're sick of Fallujah. But you stated that 2km and 4km maps aren't viable for seeding so besides Fallujah what's stopping you or other server admins from seeding on 1km AAS maps? We could discuss changing Skirmish tickets from 150v150 to something else in general, not just a 'skirmish large' or allow custom amounts again. | |||||
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delete, large, read, skirmish |
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