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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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#1 |
![]() Join Date: Feb 2019
Posts: 26
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trees on road
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#2 |
PR:BF2 Developer
![]() ![]() Join Date: Jul 2011
Posts: 1,886
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Location: Minsk
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according to ref
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![]() assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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#3 |
![]() Join Date: Feb 2019
Posts: 26
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That looks like a sidewalk/bike path which was designed intentionally around the two trees. The trees have octagon borders and are in the middle of the pathway.
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#4 |
![]() Join Date: Feb 2019
Posts: 26
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sitrep?
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#5 |
![]() Join Date: May 2016
Posts: 852
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Where are the buildings from the reference image? Also please remove retarded out of bounds countdown for the harrier and osprey. Also remove upside down check from osprey as well. Thank you for your service!
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Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------ ''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner |
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Last edited by DogACTUAL; 2019-11-21 at 11:22..
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#6 |
![]() ![]() Join Date: Jan 2016
Posts: 712
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