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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2009-06-14, 01:47   #11
catwaterboy
Default Re: The ADF Progress

Quote:
Originally Posted by niknastee View Post
Good point, anyway, with your current staff, how long do you reckon it will take until you can put out a product with 100% on every line?
There not all Tonnie's job... If you haven't noticed. So you'll have to wait and see unless you have a good gift of foresight and whatnot.

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Old 2009-06-14, 03:34   #12
Tonnie
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Default Re: The ADF Progress

It will be done when its done (btw that like the 50th time i have posted the sentence)

We cant really say how long, as the whole team works at different paces.


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-14, 05:29   #13
Snazz
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Default Re: The ADF Progress

Nice, I've been curious about the development stage.

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
5%- Oh-58 Kiowa = Sgt.trip
Isn't PR getting the USI one?

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
Maps - Note i cant put any % on these as there not my maps

Operation Downunder= tonnie15
Solimon Islands= tonnie15
Interesting...
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Old 2009-06-14, 06:51   #14
Tonnie
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Default Re: The ADF Progress

Quote:
Originally Posted by Snazz View Post

Interesting...

haha i updated the post with my ones without changing that meh its too hard to put a % on a map anyway


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-20, 11:47   #15
Tonnie
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Default Re: The ADF Progress

Quote:
Originally Posted by Snazz View Post
Isn't PR getting the USI one?
More then likely i will look into that, i had only done the list of all the forums

-----------------------------------------------

Updated the first post


Quote:
Originally Posted by [R-DEV]tonnie15 View Post

Weapons

95% F1 Frag=Model done needs new animation
97% F88c Aus Styer= Needs A few tweaks to fix some texture problems
95% F88s/ELCAN Aus Styer= Needs one fix on the export with the new ELCAN reticule
95% F88s/ACOG Aus Styer= Needs some texture fixs
95% F88s/Optic Aus Styer= Needs some texture fixs
75% F88s/GLA/Optic Aus Styer= Needs export, animation and coding

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
Maps
No name (Afghanistan Map)= tonnie15


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Last edited by Tonnie; 2009-06-20 at 11:53..
Old 2009-06-20, 12:16   #16
TempesT
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Default Re: The ADF Progress

Tonnie your a goddamn machine.
It really is amazing how much effort you, and the other people working on this modification, are putting into this considering there is so few of you. I'm thinking of getting into modelling but it looks like it's going to take a lot of practice to get as good as you!
Keep up the good work and don't give up!
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Old 2009-06-20, 23:58   #17
Tonnie
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Default Re: The ADF Progress

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
Weapons
100% F88s/ELCAN Aus Styer= tonnie15/chuc
100% F88s/ACOG Aus Styer= tonnie15/chuc
100% F88s/Optic Aus Styer= tonnie15/chuc
85% F88s/GLA/Optic Aus Styer= Needs export, animation
100% SR-25 = tonnie15
Finished off most of the F88's (Still todo the GLA version) and Finished off the SR-25

Updated ATV reskin stat
Quote:
Originally Posted by [R-DEV]tonnie15 View Post
Vehicles
85%- ATV Reskin= Tonnie15


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-21, 07:13   #18
Hauteclocque
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Default Re: The ADF Progress

If the ADF is not finished in a month, it will be very puzzling

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Old 2009-06-21, 07:41   #19
TempesT
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Default Re: The ADF Progress

The maps are a MAJOR component. They take time to get right and balance. It seems that other Faction modifications are having trouble finishing because of the lack of maps done to a good standard. Hope to get a lot of updates about how maps are coming along for the mod, because it really is taking shape now!
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Old 2009-06-21, 07:54   #20
Tonnie
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Default Re: The ADF Progress

Quote:
Originally Posted by Hauteclocque View Post
If the ADF is not finished in a month, it will be very puzzling
not a chance... like TempesT said we are slowed right down by maps, as it stands we have 1 map thats even close to being finished and about 8 that ppl have just given up without telling us and then 2 more in the making (which is why i am making the Afghan Mountains map) and that map is tiny anyway and not of PR size (1x1 )


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Last edited by Tonnie; 2009-06-21 at 08:04..
 


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