project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
26 Jun 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2018-01-23, 22:25   #1
FalkeS

FalkeS's Avatar
Default acog 6x48 Scope

https://www.realitymod.com/forum/f60...ity-tasks.html

Work in progress

Here's some reference photo's











Not quite used to 3ds max but it seems like a nice and easy 3d modelling software

Going to redo this just one more time to get it better and actually make it in 3ds max 9.

Was not shure how to properly model this part he he

FalkeS is offline
Last edited by FalkeS; 2018-01-23 at 23:12..
Reply With Quote
Old 2018-01-23, 23:26   #2
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

Mr.VdHeide's Avatar
Default Re: acog 6x48 Scope

It is good to see somebody is making this scope.

The complex shape of this scope makes it hard to get a good model. The hardest part is definitely to get get all the smooth curves looking good. If you can, try to make a high poly model and bake normal maps onto a low(er)-poly model.


Good luck,



D.J.

Mr.VdHeide is offline Reply With Quote
Old 2018-01-26, 22:13   #3
FalkeS

FalkeS's Avatar
Default Re: acog 6x48 Scope

Compleetly remodelled it in 3ds max









FalkeS is offline Reply With Quote
Old 2018-01-27, 00:04   #4
FalkeS

FalkeS's Avatar
Default Re: acog 6x48 Scope

https://www.youtube.com/watch?v=2v8vuylHigE
FalkeS is offline Reply With Quote
Reply


Tags
6x48, acog, scope
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:05.