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Old 2014-02-21, 06:01   #51
[R-DEV]​Rhino
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Default Re: [Military]Tobruk bunker [WIP]

Quote:
Originally Posted by Gracler View Post
I did go through the steps and look at the change at 250 meters in the editor, and it looked alright. Originally the dirt did go all the way to the top of the bunker but it made the static look like a trash dump because it reaches so far above the trenches it is placed in.
Seems like a good idea to use the dirt base color and concrete detail color
rgr sounds good.

Quote:
Originally Posted by Gracler View Post
The interior of the bunker is very tricky to navigate so I thought it would be safest to close the upper part off for the ai so it wouldn't get stuck.

Thanks for the feedback Rhino.
ye I don't know much about AI but it may be better to close the bunker up fully if your not going to have that bit but might be worth asking the SP guys about it, this is assuming the static is even going to be used on a map with bot support

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bunker, militarytobruk, poxo is ghey, static, tobruk, wip, ww2
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