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Old 2017-08-01, 17:00   #11
Frontliner
Project Reality Beta Tester
Default Re: Colt C7 NLD 4x magnified red dot.

Quote:
Originally Posted by QuickLoad View Post
1. tap cycle camera key
2. magnifier teleports to the right no animation needed
Probably won't work. I doubt you can assign different models based on Scope/BUIS configurations, otherwise they would've untrashed the AK-74M BUIS 4 years ago.

Quote:
Same view, so through scope, but no zoom.. Although that would probably work, won't that be really confusing? Especially since the anims stay the same. I dunno, might feel all weird..
Sometimes I fail to see why parts of the dev team are so hesitant against adding more functionality to the game for the sake of gameplay. We're not talking about unrealistic stuff here, it's actually not that weird to have your eyes further away from the optics when scanning your surroundings or using reflex sights in CQB.

"It's weird because the magnifier is still in the way", pre 1.0's PKM had scope level zoom without a scope, was that an issue?

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
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Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2017-08-02, 01:51   #12
[R-DEV]​Airsoft
PR:BF2 Developer

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Default Re: Colt C7 NLD 4x magnified red dot.

FYI, the front sight becomes really blurry to the point of almost being invisible when looked at through a magnified optic.


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Old 2017-08-02, 12:45   #13
saXoni
Supporting Member
Default Re: Colt C7 NLD 4x magnified red dot.

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Same view, so through scope, but no zoom.. Although that would probably work, won't that be really confusing? Especially since the anims stay the same. I dunno, might feel all weird..
Don't see anything confusing about that at all to be honest. There's a lot of stuff that feels all weird in this game, we're used to it.
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Old 2017-08-02, 14:14   #14
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

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Default Re: Colt C7 NLD 4x magnified red dot.

Quote:
Originally Posted by Frontliner View Post
Sometimes I fail to see why parts of the dev team are so hesitant against adding more functionality to the game for the sake of gameplay. We're not talking about unrealistic stuff here, it's actually not that weird to have your eyes further away from the optics when scanning your surroundings or using reflex sights in CQB.

"It's weird because the magnifier is still in the way", pre 1.0's PKM had scope level zoom without a scope, was that an issue?
Take it easy, I'm not against it, just wonder what it looks like. And if it's clear enough for others that haven't read this thread - because people will wonder why the heck the weapon doesn't have zoom, simply because they pushed 'c' when they didn't mean to.

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Old 2017-08-02, 15:10   #15
X-Alt

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Default Re: Colt C7 NLD 4x magnified red dot.

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Take it easy, I'm not against it, just wonder what it looks like. And if it's clear enough for others that haven't read this thread - because people will wonder why the heck the weapon doesn't have zoom, simply because they pushed 'c' when they didn't mean to.
Easy milsim filter, makes them want to quit the game because of lost immersion and frustration.
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