project reality header
Go Back   Project Reality Forums > News / Announcements > Project Reality News
14 Dec 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Project Reality News Project Reality news releases and announcements.

Closed Thread
 
Thread Tools Display Modes
Old 2010-10-16, 00:59   #51
Double Doppler

Double Doppler's Avatar
Default Re: Project Reality v0.95 Released!

This version is fantastic! Scopes are great and the other features im waiting to try. Made the impossible possible pr95 has

I2oubleI2oppler
Double Doppler is offline
Old 2010-10-16, 01:08   #52
Scheintot887
Send a message via ICQ to Scheintot887 Send a message via MSN to Scheintot887
Default Re: Project Reality v0.95 Released!

First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets...
Why?
Scheintot887 is offline
Old 2010-10-16, 02:17   #53
UberWazuSoldier
Default Re: Project Reality v0.95 Released!

I'd just like to report that there's a wrong link on the download page; part 3 for gamearena is:

Project Reality Full Mod Client for Battlefield 2 v0.95 [3 of 3] - Game Mods Downloads - BigPond GameArena

The page had Part 1 linked twice instead of Part 3 =P

UberWazuSoldier is offline
Old 2010-10-16, 05:33   #54
Zach1923

Zach1923's Avatar
Default Re: Project Reality v0.95 Released!

Great work, from the small amount I played I can tell a lot of hard work was put into this.

The optics look amazing and Iron Eagle is a great map.

Thanks!
Zach1923 is offline
Old 2010-10-16, 06:11   #55
Korg
Default Re: Project Reality v0.95 Released!

Looks great. New maps for co-op and single player. Awesome.

May have a problem with the SL deploying assets, specifically, Barbed wire. It deploys then it falls down and un-deploys. Other assets like FO, HMG and Mortars work fine.

I tried deploying some extra barbed wire at the VCP in Operation Archer (std). The FO deployed normally. But the Barbed wire deployed, then undeployed after a second.

I think it's a bug.

Paul

AKA
[2MC]Korg in game.
Korg is offline
Old 2010-10-16, 11:05   #56
Booyak
Default Re: Project Reality v0.95 Released!

Quote:
Originally Posted by Scheintot887 View Post
First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets...
Why?
the problem with the ctds, I tried deleting my cache and I havent had another ctd yet

C:\Users\Username\Documents\Battlefield 2\mods\bf2\cache

hope this was the solution
Booyak is offline
Old 2010-10-16, 11:32   #57
CptWilky

CptWilky's Avatar
Default Re: Project Reality v0.95 Released!

Quote:
Originally Posted by Scheintot887 View Post
First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets...
Why?
This
CptWilky is offline
Old 2010-10-16, 11:51   #58
UberWazuSoldier
Default Re: Project Reality v0.95 Released!

Quote:
Originally Posted by Booyak View Post
the problem with the ctds, I tried deleting my cache and I havent had another ctd yet

C:\Users\Username\Documents\Battlefield 2\mods\bf2\cache

hope this was the solution
That seems like a likely solution. If people have another mod that edits shaders, such as Forgotten Hope 2 or Operation Dead Dawn, they will need to do this so that the shaders get cleared out and don't have any problems.

I'll try it now, but it seems sound in theory.

UberWazuSoldier is offline
Old 2010-10-16, 14:27   #59
Jimmiefan48

Jimmiefan48's Avatar
Exclamation Re: Project Reality v0.95 Released!

all the downloads fail and it really stinks ive been waiting for 2 months for this next patch and i figure out that i cant put it on. i click on the download i wait like 20 min i press allow then a system 32 thing turns on the i never see it again and it really bummed me out
Jimmiefan48 is offline
Old 2010-10-16, 15:46   #60
hicapa

hicapa's Avatar
Default Re: Project Reality v0.95 Released!

Quote:
Originally Posted by UberWazuSoldier View Post
That seems like a likely solution. If people have another mod that edits shaders, such as Forgotten Hope 2 or Operation Dead Dawn, they will need to do this so that the shaders get cleared out and don't have any problems.

I'll try it now, but it seems sound in theory.

That doesn't solve the problem for me, i still get ctd's even after the cache delete. Today , i will try to reduce my resolution down a notch just in case it's a memory problem.

Securing the perimeter. Saw puppet obsessed
hicapa is offline
Closed Thread


Tags
project, reality, released, v095
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 15:08.