project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback > Maps
12 Dec 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 2013-07-13, 05:17   #61
OkitaMakoto
Retired PR Developer
Supporting Member

OkitaMakoto's Avatar
Send a message via AIM to OkitaMakoto Send a message via MSN to OkitaMakoto
Default Re: [Official] Map Feedback - Ramiel

Why not?
OkitaMakoto is offline Reply With Quote
Old 2013-07-13, 10:01   #62
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Official] Map Feedback - Ramiel

Because he made COFFEE in panama, and COFFEE in Desert Storm ofc :P Everyone else got to fight, got to be a ranger


Rudd is offline Reply With Quote
Old 2013-07-14, 15:57   #63
Blackburn92xBHD

Blackburn92xBHD's Avatar
Send a message via ICQ to Blackburn92xBHD
Default Re: [Official] Map Feedback - Ramiel

AAS Layer:

US needs some more Tickets... they usually lose 200 tickets for the first flag...
and ARF needs to spawn further away from 1st flag..

Ins. Layer:

Cache locations need to be more hidden...
i could see 6 of 7 caches from the UAV as commander through the wholes in the roof
Blackburn92xBHD is offline Reply With Quote
Old 2013-07-14, 18:07   #64
Rabbit

Rabbit's Avatar
Default Re: [Official] Map Feedback - Ramiel

The Pakistan portion of the relief column had a few t-48s, worse comes to worse and a proper balance can not be obtained many add one after the first crash site in UN colors?

Rabbit is offline Reply With Quote
Old 2013-07-14, 21:45   #65
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default Re: [Official] Map Feedback - Ramiel

The real US Army didn't get the APCs until after midnight, when they needed extraction from the safe house... so yeah, we could do that but I'll wait until the map is played a bit more to see if things start evening out. Towards the end of the beta, and after some of the tweaks we already made, we started seeing more US successes as they developed strategies that worked better.

AFsoccer is offline Reply With Quote
Old 2013-08-11, 14:05   #66
Hurricane
Supporting Member

Hurricane's Avatar
Default Re: [Official] Map Feedback - Ramiel

I'm not 100% sure but I think there are helicopter ambient sounds on this map. These are totally distracting, if there's no helicopter nearby you shouldn't hear one. I'm not talking about the common sound bugs, really sometimes I heard a heli flying overhead for a few seconds with really nothing in sight.

Maybe it was just a Blackhawk barely going in and out of my "audible zone" though.
Hurricane is offline Reply With Quote
Old 2013-08-11, 17:13   #67
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default Re: [Official] Map Feedback - Ramiel

The AAS64 layer (Blackhawk Down) does has a background war noise, with jets and probably some helicopters mixed in. It's to add to the immersion of how Mogadishu was that day, and increase the tension. It should still be fairly obvious on how to distinguish a real in-game helo and the background noise because the in-game noise will move and change pitch.

The insurgency mode has regular ambient background (city noises and wind).

AFsoccer is offline Reply With Quote
Reply


Tags
feedback, map, official, ramiel
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 07:50.