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Modelling & Animations Everything but Static Objects

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Old 2013-06-12, 21:06   #1
[R-DEV]Mineral
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Default [Weapon] ZU-23-2 [WIP](SY)

came with the free GAZ model. Commie just like the truck made LOD's for this one. Also added some detail. it's still pretty low poly, but I think a good texture and normal map would make it a lot better. This thread will be to provide feedback to it. I already started on the export setup, but the lod's still need to be checked. Just wanted to make sure I'm setting it up correctly.



note it's WIP, still some things that I already know will get fixed(missing seat heads, no rounds on all LODS,some missing double faces,some re-uving needed,...). Col's are also made but will keep those for later. it's mostly about the actual modelling that I'm seeking feedback.

triangle counts:
LOD0: 3791
LOD1: 2727
LOD2: 737
LOD3: 430
LOD4: 185

wreck:
LOD0: 2159
LOD1: 754
LOD2: 273
LOD3: 124

Screens and p3d.in links:


LOD0:
p3d.in - zu-23-2-lod0




LOD's:
p3d.in - ZU-23-2 lods


wrecks:
p3d.in - ZU-23-2 wrecks


Hiarachy, similar to ZPU4, so should be correct? Only my second export attempt, take it slow :

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Last edited by [R-DEV]Mineral; 2013-06-12 at 21:26..
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Old 2013-06-12, 22:09   #2
Adriaan
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Default Re: [EXPORT/LODS] ZU-23-2

Good presentation, this makes things much easier to see. Only thing that would be good to see is the texture map/UV layout. LODs look very functional either way.

As you mentioned, I see some texture errors which I guess are the result of a bad UV map, and some areas of the texture seem rather low res where you'd want them higher res (in player's view). Smoothing groups could also use some cleaning up. Haven't seen the layout, but I'd guess it would benefit from a new UV map. Would be worth taking that opportunity to add any missing detail to the model as well.

This could be a rather nice addition to PR's arsenal!

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Old 2013-06-12, 22:46   #3
[R-DEV]​Rhino
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Default Re: [EXPORT/LODS] ZU-23-2

[YOUTUBEHD]-Iswm1xKtGs[/YOUTUBEHD]

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Old 2013-06-12, 23:08   #4
[R-DEV]Mineral
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Default Re: [EXPORT/LODS] ZU-23-2

Well, the issue with the uv was that it was like 20 seperate textures and objects. I already had to combine them all. I made the parts close to the player bigger on the texture.But obviously this strecthed out the standard texture. So it should fix itself by making brank spanking new texture. But I guess my UV wasn't optimal neither

I'll pass the smoothing problem over to commie(model guy). thanks!




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Old 2013-06-25, 23:29   #5
lordlexx
Default Re: [EXPORT/LODS] ZU-23-2

very nice
how to export 3dsmax to bf2editor?is there any tutorial?? Thanks
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Old 2013-06-26, 00:04   #6
Tim270
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Default Re: [EXPORT/LODS] ZU-23-2

Uvs are pretty funky but it seems to work so hey ho.
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Old 2013-09-14, 23:46   #7
[R-DEV]Mineral
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

This shows I have no clue what I'm doing

09.15.2013-00.45.51 - wouterjansen's library

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Old 2013-09-15, 00:17   #8
[R-DEV]Mineral
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

Maybe a very stupid question,but how do you rotate a camera?(in vehicle/weapon coding)

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Old 2013-09-15, 10:09   #9
Moszeusz6Pl
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

Just add it at desired angle with ObjectTemplate.setRotation 0/0/0

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Old 2013-09-15, 10:16   #10
[R-DEV]Mineral
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

Yeah that's how I did it in the end. Thought there was a nicer way in the editor though.

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