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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 2012-06-11, 07:51   #41
[R-DEV]​Rhino
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Default Re: Falklands Testing Bug Reports

Cheers guys,

HUDs haven't been coded yet and we are just using existing ones in PR. Both HUDs are wrong since the guns are in fact two ADEN 30mm Cannon

A-4 Landing gear, rgr that, looks like its front gear doesn't like opening up that far into the air, not much of a problem tbh since Argentina is much lower down but still good to fix.
And yes the A-4 is a carrier aircraft, but its a CATOBAR carrier aircraft, not STOVL carrier aircraft like the Harrier so it wouldn't be able to land on a STOVL carrier like that in r/l, and hopefully once we have tweaked its code some more

Quote:
Originally Posted by Steeps5 View Post
I played a couple rounds as commander earlier today and the commander window (i.e. Caps Lock) seems to be kinda broken for both sides. First, I was only allowed one zoom level. Second, when I did zoom in that one level, I could not actually move the view around at all. As in when you click on the map the view normally follows.
Where were you on the map? Where you at either Argentina or on the Brit carrier?

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Originally Posted by Steeps5 View Post
And I'm sad that there isn't a UAV, should use like a recon plane :P
The problem with the "vBF2 UAV Radar" thing is it picks up everything and anything, even a guy hiding in a cave 50m under ground just from being over him.. This is why the Brit radar on the Carrier only reaches out over the sea, since its only going to pick up Jets and possibly a chopper if one is flying out that way, or possibly a pilot who has bailed out over there in the sea

It should also be noted that the British didn't actually have any AEW aircraft during this war, which was one of the Brit's many failings in this war, as they expected if that if they went to war, they would be able to have AEW via NATO. This lead to the development of the Sea King AEW, but only came in after the war had ended.

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Old 2012-06-11, 10:14   #42
[R-CON]​lucky.BOY
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Default Re: Falklands Testing Bug Reports

Noticed light bleeding on some statics:



Seems to be the one with solid walls, not the wooden one.


Few problems with the Volkswagen van:
-it has too weak brakes
-there is no ammo count for its ammo box, you can drop it, but you cant see if you have it or not.


GB officer kit still has a GLTD hanging on his side, even though when you play it you only have green binoculars. The GLTD should be removed from kit geometry for release.


When in quadcannon, there is a white box in the bottom left corner of the screen, where normally your position in vehicle would show.

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Old 2012-06-11, 10:21   #43
[R-DEV]​Rhino
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Default Re: Falklands Testing Bug Reports

cheers, light bleeding is down to bad (automatic) Lightmap UVs, could somewhat fix it by bigger LMs but not worth it in performance costs.

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Old 2012-06-11, 11:21   #44
Steeps
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Quote:
Originally Posted by [R-DEV]Rhino View Post



Where were you on the map? Where you at either Argentina or on the Brit carrier?
I don't think I was actually ever on either the carrier or the mainland. I spent the entire matches on the islands themselves. It just generally wouldn't let me move the map around. I was having to press M and then N just to use ANY kind of map to zoom in.

Oh and only having one zoom level doesn't work too well on a 16km map if you get what I mean lol.



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Old 2012-06-11, 11:40   #45
BroCop

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Default Re: Falklands Testing Bug Reports

Another thing with the Westphalia. You can do the vanilla camera change by pressing C (basically 3rd Person View)

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Old 2012-06-11, 11:50   #46
[R-DEV]​Rhino
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Quote:
Originally Posted by CroCop View Post
Another thing with the Westphalia. You can do the vanilla camera change by pressing C (basically 3rd Person View)
rgr cheers

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Old 2012-06-13, 09:45   #47
Jolly

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Default Re: Falklands Testing Bug Reports

Here I found another one, bomb bug.
Rhino, you might need look into this.....

When in Argentina main(Airbase), I was onboard one mirage3 armed with bomb, and I pressed my right mouse botton and accidently droped a bomb when taxing. Then something weird just happened! The bomb exploded none of aircrafts on the ground were destoried or damaged, but the stationary AA 50m away was destoried!
I mean, those aircrafts just 10m inside the radius of explosion were ok, but AA far away got destoried.


BTW, I didn't bail out when bomb dropped, I and the mirage3 was just red screen but no serious damage of the aircraft, there were even no smoke...


Edit, tried other 2 bombs, still nothing happen on those aircrafts and myself...(Crates are fine too)
But I destoried every stationary AA nearby

Jolly, you such a retard.
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Last edited by Jolly; 2012-06-13 at 09:56..
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Old 2012-06-13, 11:49   #48
BroCop

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Default Re: Falklands Testing Bug Reports

Also since I was really bored the other day while downloading shit on Steam, I decided to herp around this in local.

The sinkhole at the Argentinian airfield seems to be around here:



(also have a picture of being underground but the SS is so bad that it doesnt really show much except for the concrete base of the fence)


Also one question. Are bug reports of West Falkland worth posting at this stage? I found another sinkhole (already documented it) while derping around some hamlet in prbot.

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Old 2012-06-13, 11:57   #49
[R-DEV]​Rhino
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Default Re: Falklands Testing Bug Reports

Cheers, will look into it, damn cols

And ye, post any issues you find, especially holes in the terrain's cols

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Old 2012-06-13, 12:03   #50
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Alrighty then. The sinkhole seems to be in the middle of the hamlet (note the house static in the upper left of the first screen)




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