project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback > Vehicles
08 Dec 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 2018-03-25, 18:44   #1
RNGod
Banned
Default .tweak inconsistencies

I am quite new to this. Still I found problems in .tweak files of several vehicles. Here is one.

Why do these vehicles have these weight and gravitymodifier when their weight in real life varies greatly?

BMP3 combat weight real life: 18.7-20 tons

ru_ifv_bmp3.tweak
Code:
ObjectTemplate.mass 9000
ObjectTemplate.gravityModifier 1.7
Type 95 SPAAA combat weight real life: 22+ tons

ch_aav_type95.tweak
Code:
ObjectTemplate.mass 12000
ObjectTemplate.gravityModifier 1.5
Tunguska 9K22 combat weight real life: 35 tons

ru_aav_tunguska.tweak
Code:
ObjectTemplate.mass 12000
ObjectTemplate.gravityModifier 1.5
RNGod is offline Reply With Quote
Old 2018-03-25, 22:41   #2
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

rPoXoTauJIo's Avatar
Default Re: .tweak inconsistencies

Mass is used for collision interaction(tank 1000 vs truck 10000, truck pushing tank), not as "actual mass", which is gravityModifier it is.
G in bf2 is something around 11 m\s^2, dice world is weird one

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
rPoXoTauJIo is offline Reply With Quote
Reply


Tags
inconsistencies, tweak
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 15:13.