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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 2012-10-03, 01:56   #21
jorge_prargentina

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Default Re: [RMLa] Argentina

Quote:
Originally Posted by [R-DEV]Rhino View Post



No need for a script writer, as all the sounds requires are specified in these folders:
\Battlefield 2\mods\bf2\Common_client.zip\Sound\English\ with in there a folder for each type of voice, Grunt, SL, Commander (ignoring the Help_VO folder), then each of thous sub folders having a Filer and No_Filter folders (filtered ones sound like they are coming over the radio, non-filtered ones are said from the mouth to players close to them).

Although you may need a translator for all of them, to translate them from English to Spanish or Argentinian but all the file names should be in English to correspond correctly with the code

Cheers!
I was referring to literary script, dialogue and language
I can work and pursue the Argentine language, is actually difficult to achieve and requires some study. Then the actors have to act dialogue trying to convey "the perfect voice Argentina"
Spanish language is very different from the language Argentine

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argentina, latinoamerica, realitymod, rmla
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