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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2009-03-13, 21:32   #1
Z-trooper
Retired PR Developer
Default Tom's 3dsMAX Tutorial Thread (Image Heavy)

Created on request.

Hope you find it useful.



Geometry:

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Optimization

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Cloth / Organic modeling and sculpting within max

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People often use the boolean tool, but to my great joy some of you have discovered the issues with using this and here is one way of doing it yourself. This only works on orthogonal intersections though. There are other techniques for other scenarios but I can't be bothered to teach them all right now.







Quote:
Originally Posted by Floating Geometry
When using floating geometry, I like using this extra "lip" to make it appear to be connected to the underlying model.

As you can see in my example several different effects can easily be created.

Will add stuff from time to time...
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Last edited by Z-trooper; 2011-03-31 at 10:04.. Reason: re-organizing my tuts and stuff
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Old 2009-03-13, 21:40   #2
Swe_Olsson

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Default Re: Tom's render tutorial (using 3ds max)

erm, i see absolutely nothing ?
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Old 2009-03-13, 21:41   #3
Scot
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Default Re: Tom's render tutorial (using 3ds max)

I see a really big picture
http://tom3d.dk/Tutorials/Render_tutorial.png

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Old 2009-03-13, 21:42   #4
Z-trooper
Retired PR Developer
Default Re: Tom's render tutorial (using 3ds max)

Yes indeed there is a picture, image based tutorials are just more handy you can save them to your hdd rather than a forum link
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Old 2009-03-13, 22:09   #5
[R-DEV]​Hans Martin Slayer
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Default Re: Tom's render tutorial (using 3ds max)

i see female hoplites..

good work, i'm sure this will be helpful for modellers.
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Old 2009-03-14, 00:12   #6
DeltaFart

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Default Re: Tom's render tutorial (using 3ds max)

Ok heres a comparision
default:

With Matrox's render method, skylight only

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Old 2009-03-14, 01:03   #7
Tim270
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Default Re: Tom's render tutorial (using 3ds max)

Thanks for this
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Old 2009-03-14, 02:51   #8
Tomato-Rifle

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Default Re: Tom's render tutorial (using 3ds max)



Thanks!

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Old 2009-06-24, 19:59   #9
Z-trooper
Retired PR Developer
Default Tom's Mini Tutorials

Geometry:

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Optimization

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Will add stuff from time to time...
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Last edited by Z-trooper; 2009-07-29 at 22:57..
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Old 2009-06-24, 20:06   #10
Tonnie
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Default Re: Tom's mini tuts

ahh yes guilty as charged


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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