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Old 2008-08-16, 04:33   #51
Z-trooper
Retired PR Developer
Default Re: [Textures] US Army Kit Geometry [WIP]

yea did that.. working on a quick and dirty export of it but the exporter keeps crashing on me.. I'll try another way tomorrow. wish me luck, hehe..
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Old 2008-08-16, 04:55   #52
BetterDeadThanRed

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Default Re: [Textures] US Army Kit Geometry [WIP]

If I could throw in a suggestion real quick, you might want to add NVGs onto each of the models as a different set to be used on night maps. Just a thought.

LeMazing.
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Old 2008-08-16, 06:53   #53
ReadMenace

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Default Re: [Textures] US Army Kit Geometry [WIP]

Quote:
Originally Posted by BetterDeadThanRed View Post
If I could throw in a suggestion real quick, you might want to add NVGs onto each of the models as a different set to be used on night maps. Just a thought.
Yeah, if night maps become a common thing I will definitely do this.

Thanks Red.

-REad
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Old 2008-08-16, 08:19   #54
Grinch
Default Re: [Textures] US Army Kit Geometry [WIP]

How do I import the light model to Blender?

Thanks, Grinch.
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Old 2008-08-16, 08:26   #55
ZZEZ
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Default Re: [Textures] US Army Kit Geometry [WIP]

Read if you are interested in the future, IDF needs new kits on the EU models because the ones IDF uses in real are very different to the ones we currently have, we just different vests then all factions ingame.

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Old 2008-08-16, 14:06   #56
Masaq
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Default Re: [Textures] US Army Kit Geometry [WIP]

Read, looks good. Keep at it


"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Old 2008-08-16, 15:17   #57
THE.FIST
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Default Re: [Textures] US Army Kit Geometry [WIP]

this face covering material --shouldn't he also cover the nose?
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Old 2008-08-16, 16:51   #58
ReadMenace

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Default Re: [Textures] US Army Kit Geometry [WIP]

Quote:
Originally Posted by [R-CON]THE.FIST View Post
this face covering material --shouldn't he also cover the nose?
Well, that is how I originally made it, but when I modeled the ESS goggles there were compatibility issues, so I had to rework the top edge. If you check out the Shemagh that the Brit player models wear, their noses are uncovered too.

ZEZZ- Yeah, I'd be delighted to work on community faction kits. If you'd like to start compiling reference pictures of specific gear, and sorting that according to kits, that would be awesome. I hope to finish the models for the US Army kits in late September when I'm back from my honeymoon, so I probably won't do any other work until then.

-REad
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Old 2008-08-16, 18:02   #59
Grinch
Default Re: [Textures] US Army Kit Geometry [WIP]

Id like to see plate carrier Readmenace.
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Old 2008-08-16, 18:27   #60
ReadMenace

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Default Re: [Textures] US Army Kit Geometry [WIP]

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Originally Posted by Grinch View Post
Id like to see plate carrier Readmenace.
The IOTV? I'm not at home right now, so I don't have access to any of the files.

I forgot to get back to you about importing the player model. File>Import>Wavefront(.obj) then select the file.

-REad
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