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Old 2014-10-12, 13:35   #111
Tim270
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

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Originally Posted by Xander[nl] View Post
Sorry if I missed it but will there be (heavy) vehicles like in PR? Or will it be solely infantry?
Vehicles are definitely planned. Would not be PR without them

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Old 2014-10-12, 15:17   #112
PatrickLA_CA

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

I'm guessing it will be infantry only at first and after it is perfected they will add vehicles.

Anyways, if anyone can, please tell me the approximate requirements for this game on UE4.

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Old 2014-10-12, 15:35   #113
Fredd

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

I'm pretty confident that the gameplay will eventually turn out to be fine, and at least on par with PRBF2, my only concern is the server architecture, the maximum number of player slots on the servers (I'd love to see it 160, so that it's a platoon vs a platoon), network tick rate and stability (but I suppose even 100 slots is pretty stretching those).
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Last edited by Fredd; 2014-10-12 at 15:37.. Reason: clarification
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Old 2014-10-12, 15:38   #114
PatrickLA_CA

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Well it works on a 8 (or 9?) year old engine with that many players, why would it not work in a modern engine?
But 160 seems a bit too much for infantry only maps in the beginning, and depending on the playerbase in the future.

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Old 2014-10-12, 15:44   #115
CopyCat

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Wow, looks pure awesomeness - Good job guys and keep up the good work! I'm gonna keep tabs on this babe


/CC


Central Asian Treaty Alliance [CATA] - Campaign 9

"The only thing neccesary for the triumph of evil, is for good men to do nothing"
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Old 2014-10-12, 15:48   #116
epoch
Retired PR Developer
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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

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Originally Posted by [R-DEV]AncientMan View Post
PR:A3 and PR2 aren't really going anywhere, as I'm sure a lot of people are aware from the distinct lack of updates coming from their teams.
Who the hell do you think you are, speaking for myself or Twisted? If you don't know the facts, matey, you should really keep your gob shut.



[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
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Old 2014-10-12, 16:07   #117
karambaitos

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

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Originally Posted by PatrickLA_CA View Post
Well it works on a 8 (or 9?) year old engine with that many players, why would it not work in a modern engine?
But 160 seems a bit too much for infantry only maps in the beginning, and depending on the playerbase in the future.
youd be surprised

There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
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Old 2014-10-12, 16:07   #118
Souls Of Mischief

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

Shiiiit. Dis gun b gud!

http://imageshack.us/a/img585/3971/r0mg.jpg
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Old 2014-10-12, 16:38   #119
Psyko

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

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Old 2014-10-12, 17:12   #120
baltimore

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Default Re: Squad: A commercial game made by developers of and inspired by PR:BF2

"AM:PR:A3 and PR2 aren't really going anywhere, as I'm sure a lot of people are aware from the distinct lack of updates coming from their teams.
epochWho the hell do you think you are, speaking for myself or Twisted? If you don't know the facts, matey, you should really keep your gob shut."

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Originally Posted by Psyko View Post



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