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Old 2010-07-20, 01:34   #11
ChiefRyza

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Default Re: [Map] Operation Tempest (4km)

I think you misunderstood, there are 4 flags to capture in sequence per round. You take them one by one, they are set up in a sort of West-to-East format as well so it goes further inland. With 16 possible flags that are all very big and unique, it should make every round completely different.


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its definitly the best way to do terrain for games (note: but DEM-Data)
Geocontrol 2 rocks The results you get in a matter are seconds save so much time if you were to do it by hand. At the same time though, there is a hell of a lot of hand made terrain on this map as well. As for the real-world data, it's hard to come by heightmaps for some areas if they havn't been surveyed yet. For example my other map in the Torres Strait for the ADF faction, there was literally no heightmap data available whatsoever. This map doesn't use any real world data either because I just enjoy creating something from scratch, you end up becoming a lot more attached to it as well because it is 'your' location in a sense.



Current project: Operation Tempest
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