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Old 2016-02-25, 09:00   #11
[R-DEV]​Rhino
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Default Re: 24/7 vehicle warfare server

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Originally Posted by dysin View Post
those early morning 10v10 and 15v15's we snuck in were awesome. i guess those would have been afternoon rounds for rhino. we ended up hijacking empty hog a lot of times we made it happen, and just ran a friendlier map when it got over 40. one of those guys was pretty courteous for running it instead of seeding fallujah, i want to say it was sgt nass but it was 2 or 3 years ago. whoever it was
Ye, the PR:F Vehicle Warfare layer was a very good seeder map since you didn't need many players in it to get some action going on, even if you only had 2 or 4 players in it, you got around as much air to air combat you would get on a normal AAS map, and the more players you got, the more action you got, until eventually the airbase/carrier got over-saturated with jets trying to take off and land, which hopefully shouldn't be so much of an issue in the next version and if it does become a problem, by that time you do have enough players to move to a normal AAS map too

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Old 2016-02-26, 06:40   #12
LiamNL
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Default Re: 24/7 vehicle warfare server

How many jets would on average be in the air for each side? Because if the number is lower than 8 then a member of the CAS squad would be able to check the airfield (instead of the commander who would only be able to talk to the squad leaders and not all pilots)
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Old 2016-02-26, 06:56   #13
[R-DEV]​Rhino
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Default Re: 24/7 vehicle warfare server

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Originally Posted by LiamNL View Post
How many jets would on average be in the air for each side? Because if the number is lower than 8 then a member of the CAS squad would be able to check the airfield (instead of the commander who would only be able to talk to the squad leaders and not all pilots)
Is this in terms of the Vehicle Warfare or AAS Layers?

For Vehicle Warfare, there is around a 50 jets per team limit, and is really just limited by the amount of players on the map.

For AAS layers however, in the next release of the Falklands, I'm looking at having around 7 jets for the Brits, and around 12 jets for the Argentinians, also keeping in mind that the Brits get a Frigate

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Old 2016-02-26, 20:38   #14
blayas

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Default Re: 24/7 vehicle warfare server

12! a lot of material for my type 912 include in sead , and maritime awacs :P ..... The frigate radar , work as awacs for the tea cas? , allowing them to see the spots until the Type 912 range limit ?
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Last edited by blayas; 2016-02-26 at 20:45..
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