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Old 2012-12-03, 11:47   #11
Pronck
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Default Re: Dutch Forces?

But.....we were in Afghanistan before the update of the C7, so isn't it more realistic to keep the older one? If we use the current C7 instead of the one we had it is like playing PR:V with modern M16 rifles.

We are staying up!
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Old 2012-12-03, 11:57   #12
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: Dutch Forces?

The problem is the Dutch Armed Forces are in a transition between old and new hardware and the organisation is changing aswell due to the cut backs, for gameplay sake we are ignoring most of that to be able to bring a complete mod to PR as soon as possible.

In Afghanistan we used YPR's Patria XA-188, the old MB290 but also the new Bushmaster and the Fennek.
The army is replacing this with CV90's Boxers, MB280 + more and decommissioning the Leopards but also the Cougar helicopters and such.

The hardware list the Dutch army used on which be based our mod initially has changed over the years and now we faced the dilemma to redo it all or continuing to bring this faction to completion.

We chose for the last.

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Old 2012-12-03, 17:00   #13
rodrigoma

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Default Re: Dutch Forces?

You guys have some good looking maps, are they still being worked on? any luck on getting them in 1.0?
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Old 2012-12-03, 17:23   #14
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: Dutch Forces?

Chances for that are 0,0%

Only the Raid at dawn map is like 99% ready but the rest is still pretty much 50% WIP.

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Old 2012-12-04, 04:19   #15
Robert95

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Default Re: Dutch Forces?

Well my offer to help is still open..
Otherwise good luck

I am easily satisfied with the very best.
Winston Churchill
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Old 2012-12-04, 06:36   #16
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: Dutch Forces?

What are your skills Robert?
We are in need of skilled modellers and texture artists for now.

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Old 2012-12-04, 07:14   #17
Robert95

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Default Re: Dutch Forces?

Well I can model and texture, map and I know a little of exporting, but not too much actually.
If this sounds good to you I could send you an examle of my work for another game?

I am easily satisfied with the very best.
Winston Churchill
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Old 2012-12-04, 10:20   #18
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: Dutch Forces?

Quote:
Originally Posted by Robert95 View Post
Well I can model and texture, map and I know a little of exporting, but not too much actually.
If this sounds good to you I could send you an examle of my work for another game?
Please do, im interested in your work

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Old 2012-12-26, 16:53   #19
SeipherNL
Default Re: Dutch Forces?

Ive been keeping my eye on the dutch faction for a while. sad to see its halted for noww. Wish i could do texture/modelling and all that i'd totally help. dutch forces in PR would be amazing.
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Last edited by SeipherNL; 2012-12-26 at 17:04..
Old 2012-12-29, 08:29   #20
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: Dutch Forces?

Development has started again since last month but we need experienced 3dsMax artists to work on the last models needed for the faction being complete.
If no one steps up this can take years...

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